Combining multiple meshes with LOD on import

Hi,

Could anyone tell me if the following has been resolved yet?

This was a previous response for 4.5 preview

I’ve was able to reproduce this. I’ve
submitted a bug report for this (TTP:
349339).

In 4.10 with two lodGroups exported as one fbx file, when I import it into UE4 each lod level is imported as a separate uasset even though combine meshes has been selected.

Thank you.

Hi Randomself,

This issue is currently backlogged and has since transitioned to our JIRA system with the reference number of UE-1088.

I’ve updated the ticket and bumped the community interest up.

Thank you!

Tim