Why are IOS Movement controls inaccessible when using Slate HUD?

So we’re trying to build to an IOS device (Ipad in this case) and we’d like to use Slate for the interface, since that’s what we’ve been developing with previously. Slate seems to show up fine on the device, but the movement controls (Virtual joystick I think it’s called?) are visible, but not usable.

We’d like to have both the Slate interface and the controls, but I’m not sure how to get them both to work. Do I need to build my own joysticks within my custom HUD or is there some way to get it to work with Slate?

The virtual joysticks are Slate widgets as well. When you touch the joystick and move it, does it move? If not, it might be behind your other Slate UI and so never gets the touch input. You may have to change the Slate ordering for it to work correctly.

-Pete

That’s what I suspected, but I can’t find a place to do that, since the joysticks seem to be added automatically when you build to IOS, do you know where they’re defined or where the Slate order can be changed?

Edit: Ok, it seems to be in the project settings that you can turn it off, maybe I’ll try and implement my own joysticks into my Slate Hud so they both work…