Set Visibility of Everything inside a Scene Component?

Hello, very simple question:

I have a blueprint pawn actor which acts as a “Scene Camera”, all assets required to display the title screen menu are within this blueprint. I have created a scene component and moved these assets into the scene component, that way I can manipulate everything that belongs to the title menu at once… how ever there’s a problem.

When I select the Scene Component and change the visibility none of the other components seem to be affected, is it not possible to just set the visibility of a Scene Component and then everything inside that Scene Component is set accordingly? Do I really have to set the visibility for each component separately?

Thanks for you help!

There, I should have read the component description…

The Scene Component’s apparently has no rendering capabilities… guess that explains my question.

Would anyone be interested in this feature, it might come pretty in handy to set the visibility from a scene component rather than each one of the components separately.

This could be a future implementation, if I may give my humble suggestion?

did this not work for you? You can call set visibility and propagate it to children:

92118-capture.png

thanks for your suggestion, I tried that already and it doesn’t seem to work either…

You could easily iterate through it’s children and set their visibility as well.

How? When I just tick “Propagate to Children” nothing happens.

do a Loop node to go from 0 to (Children Count - 1). Then for each of the loops use a Get Child as Index (I think thats the name?) and plug in the for loop’s index property