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Retarget third person mannequin animations to first person mannequin hands

Hello everyone,

Currently, I'm trying to retarget a third person animation from the animation starter pack to the first person hands provided by the first person template. Since the rigs seem to me identical, I thought this retarget would be without problems. So I tried to retarget "Reload_Rifle_Ironsights" to the first person hands with these poses:

alt text

But then at some frame in the animation the hands start to look like this:

alt text

I also tried lowering the pose of the first person hands to make them have more the same height as in the source, but that gave the same result.

Product Version: UE 4.11
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asked May 26 '16 at 10:22 AM in Using UE4

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Truun
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alt textI had so much trouble with this for a while. It turns out if you go to the Skeleton tree, towards the top there is a checkbox that says "show advanced options" when you click that, every bone will have 4 choices for translation retargeting. Most of the bones in the mannequin skeleton are set to "Skeleton" while the Arms skeleton are set to "Animation". If you go in the advanced options in the Arms skeleton, and change all the bones except for root and pelvis to Skeleton for their translation type, that will fix the problem.

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answered Oct 31 '16 at 11:12 AM

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ViceVersa
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avatar image Truun Nov 29 '16 at 03:00 PM

Wow, I didn't expect to still get an answer after this much time. That works, thanks!

avatar image Nonlin Oct 12 '17 at 03:08 AM

This will also work going from first person to third person! Make sure your poses match between the two though!

avatar image GoruptheDevel Dec 20 '17 at 07:12 PM

i did not understood! i have the same problem translating first person animations to third person. where should i change the redirect type when putting first person animation to third person

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