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[Closed] Android build fails Google VR

Build fails, all prerequisites have been installed etc. Log below:

MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:720: The following error occurred while executing this line: MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:734: Compile failed; see the compiler error output for details. MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: Total time: 8 seconds MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Kan bestand C:\Unreal Projects\vrtest\Intermediate/Android/APK/bin/vrtest-debug.apk niet vinden. MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: Bestandsnaam: C:\Unreal Projects\vrtest\Intermediate/Android/APK/bin/vrtest-debug.apk MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: bij System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataIn Apk) MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: bij UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget) MainFrameActions: Packaging (Android (PVRTC)): UnrealBuildTool: bij UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments) MainFrameActions: Packaging (Android (PVRTC)): CommandUtils.Run: Run: Took 101.5711561s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (PVRTC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe vrtest Android Development -Project="C:\Unreal P MainFrameActions: Packaging (Android (PVRTC)): rojects\vrtest\vrtest.uproject" "C:\Unreal Projects\vrtest\vrtest.uproject" -remoteini="C:\Unreal Projects\vrtest" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.26-13.46.20.txt' MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Android (PVRTC)): bij Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (PVRTC)): bij BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (PVRTC)): bij AutomationTool.Program.Main() MainFrameActions: Packaging (Android (PVRTC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (PVRTC)): Domain_ProcessExit MainFrameActions: Packaging (Android (PVRTC)): copying UAT log files... MainFrameActions: Packaging (Android (PVRTC)): BUILD FAILED

Product Version: UE 4.12 Preview
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asked May 26 '16 at 11:54 AM in Packaging & Deployment

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The question has been closed May 26 '16 at 03:55 PM by Tim Hobson for the following reason:


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Hey Tom,

I'm looking into this on this other post here: https://answers.unrealengine.com/questions/425776/android-vr-packaging-failed.html

Seeing you both are getting the same compile issue and you have posted there as well I'm going to close this post and we'll continue over at the post linked above.



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answered May 26 '16 at 03:54 PM

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Tim Hobson ♦♦ STAFF
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