Too dark shadows with dynamic light setup

Hi Unrealers,

I ran into a problem with dynamic lighting setup. There are certain parts of the model where the shadows go completely black. I’ve been browsing for hours now to find the solution, but I couldn’t find it so far.

I attach some screenshots so you can check the problem:

DFAO pass:

Mesh DistanceFields Pass:

First I thought that palm trees were stacking up the shadows that resulted in very dark shadows, but in the third image you can see that there problem occurs on faces that are not directly lit.

The lightmaps for the objects in question were just fine using static lighting setup. The problem started appearing after switching to dynamic lighting setup.

I had the same issue with Editor 4.11.2 as well.

What causes this problem, and what is the solution for that?

Thanks,

Your distance field mesh is not matching its shape with mesh that it is generated from. Increase distance field resolution scale in mesh’s lod, make sure that you dont scale that mesh too much, it will distort distance field causing artifacts.

Ichijo, thanks for your help!