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AI Sensing Peripheral Vision Angles > 180 are ignored

I have a spider whose field of view is 270°. The AI Pawn Sensing component is workin fabolous - with one exempt: The vision angle for pawn sensing can not be set > 180°.

Is this a bug or a feature?

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Product Version: UE 4.12 Preview
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asked May 26 '16 at 02:57 PM in Bug Reports

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I have been able to reproduce this issue, and have entered a bug report, UE-31339. Thank you for your report.

Have a great day

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answered May 26 '16 at 03:33 PM

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Sean L ♦♦ STAFF
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avatar image DanielTomate Oct 16 '16 at 10:48 PM

I tried to track this bug but don't find anything... Is there any indication of when it will be fixed?

avatar image Sean L ♦♦ STAFF Oct 17 '16 at 01:39 PM

Hey Daniel,

It was a small hiccup in our system. It should be visible now. Thanks for letting me know, and here is a link for your convenience: https://issues.unrealengine.com/issue/UE-31339

Have a great day

avatar image zaha May 30 '17 at 08:35 PM

It's still ignored in 4.16 and the bug ticket seems to have been resolved as "Cannot reproduce" :(

avatar image Sean L ♦♦ STAFF May 31 '17 at 01:17 PM

You'll want to use PeripheralVisionHalfAngleDegrees and set half the vision cone that you actually want. For example, if I want a 270 degree cone, I would set it to 135.

avatar image DanielTomate Oct 17 '16 at 01:48 PM

Thanks :)

avatar image erebel55 Dec 08 '16 at 04:04 PM

The viewport stops rendering the change at 90 as well, which gives the impression that it isn't actually increasing the peripheral past 90

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