NavMesh Setup with Level Streaming?
I just began working with level streaming and I've got some problems with it. I have a persistent level that's almost empty and I want to load different environments into it by level streaming. The sub-levels contain a NavMesh. From what I can tell they get properly loaded, too (when I turn their visibility on, it looks ok). But my pathfinding doesn't work and I assume that the NavSystem doesn't know about the streamed-in new nav-data. What do I need to do here?
asked May 26 '16 at 05:02 PM in Using UE4
Got it: You don't need to set it to Dynamic, this couse a huge fps drop. Just setup two NavMeshBounds, 1 into you Persistant Level and 1 into your Level Stream. I do so by just copy/past my NavMesh and use CTRL+M to add the copied one to my Level Stream. And important as well is: You have to make all the level stream visible to make nav meshs work well.
Works fine for me ;)
Don't forget to mark the answer for the others...
This is currently a problem with navigation streaming. Take a look at the forum post I linked below. It should contain the information that you need to get this working properly.
If this does not resolve your issue, or you have additional questions, feel free to let me know.
Have a great day
answered May 26 '16 at 05:24 PM
Sean L ♦♦ STAFF
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