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[Closed] OverLap to Blur Camera?

How can I set an object to Blur the camera when the Head Mounted Display overlaps an object? Basically I am trying to solve the issue with SteamVR and HMDs go outside of the boundaries and looking into geometry it shouldn't see.

i was thinking of using an OnOverLap Event for each object. Then telling this overlap event to increase the depth of field on a Post Processing Volume. But I can't get the HMD to engage when overlapping an object. Any suggestions?

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asked May 26 '16 at 05:02 PM in VR

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The question has been closed May 26 '16 at 05:02 PM by AndrewHurley for the following reason:

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Chad, Thanks for the response. I did some experimenting based off your original response and adding a Camera into my Pawn works. Despite the HMD was working without adding the Camera, placing the Camera then allowed me to attach collision objects. So I can work off of this option. Thanks for the feedback!

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answered May 26 '16 at 05:02 PM

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avatar image Answers.Archive STAFF May 26 '16 at 05:02 PM

Awesome, that's great to hear! Using a camera is definitely the way to go. We support not using one to make it easy for folks to launch into VR out of the box, but you also lose out on some really cool features that come from the camera component.

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