[Closed] OverLap to Blur Camera?
How can I set an object to Blur the camera when the Head Mounted Display overlaps an object? Basically I am trying to solve the issue with SteamVR and HMDs go outside of the boundaries and looking into geometry it shouldn't see.
i was thinking of using an OnOverLap Event for each object. Then telling this overlap event to increase the depth of field on a Post Processing Volume. But I can't get the HMD to engage when overlapping an object. Any suggestions?
The question has been closed May 26 '16 at 05:02 PM by AndrewHurley for the following reason:
The question is answered, right answer was accepted
Chad, Thanks for the response. I did some experimenting based off your original response and adding a Camera into my Pawn works. Despite the HMD was working without adding the Camera, placing the Camera then allowed me to attach collision objects. So I can work off of this option. Thanks for the feedback!
answered May 26 '16 at 05:02 PM
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