OverLap to Blur Camera?

How can I set an object to Blur the camera when the Head Mounted Display overlaps an object? Basically I am trying to solve the issue with SteamVR and HMDs go outside of the boundaries and looking into geometry it shouldn’t see.

i was thinking of using an OnOverLap Event for each object. Then telling this overlap event to increase the depth of field on a Post Processing Volume. But I can’t get the HMD to engage when overlapping an object. Any suggestions?

Chad,
Thanks for the response. I did some experimenting based off your original response and adding a Camera into my Pawn works. Despite the HMD was working without adding the Camera, placing the Camera then allowed me to attach collision objects. So I can work off of this option. Thanks for the feedback!

Have you tried making a second overlap volume a child of the camera?

I do not have a Camera in my scene. It appears once I have an “Enable HMD” added in my blueprints, the engine runs directly off my SteamVR headset without requiring a Camera added to my scene. As a result I do not have a source to place a volume for overlap triggers. How can I place a volume on the HMD?

You could use “Get Orientation and Position” under Input->HeadMountedDisplay in Blueprints to get the current HMD transform. From there you can then update your overlap object

Awesome, that’s great to hear! Using a camera is definitely the way to go. We support not using one to make it easy for folks to launch into VR out of the box, but you also lose out on some really cool features that come from the camera component.