No collision after merging static meshes

Hello to everyone. I hope I didn’t mess up with this…

So, I decided to merge most of my static meshes into few big ones, in order to save time during the building process. The thing is that from this moment the collision of the meshes is not working.

Any ideas?..

P.S.: If I did a huge mistake with this, is there a way to return to the previous state? Not with backup or something similar, but with “splitting” again the new big static meshes. Sorry for my ignorance, I am kind of new with Unreal 4.

Thank you in advance.

did you try the auto collision generation? it doesnt works that great tho, i guess you could try to upscale the accuracy (can take a while tho, depending on your triangles count)

Thank you jblaswu, I will try this tomorrow and I will tell you. :slight_smile: