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Create Widget bug, Construct not working if not Added to Viewport

on beginplay create a widget, the widget has an Add to Array on the construct. if i dont do a add to viewport and instantly remove from parent the add to array never executes, its like if it needs to be "activated" by adding it to the viewport (using Set Input Mode Game and UI worked too). Tested using a dummy Print String "Hello", doesnt displays anything either, but if i set the Add to Viewport, it shows the string inmediatly after Widget Creation.

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Product Version: UE 4.11
widgetbug.jpg (699.5 kB)
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asked May 27 '16 at 04:13 AM in Using UE4

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avatar image Xosh project May 27 '16 at 08:38 AM

From what I know it's imperative to add to viewport, I think if you want to keep this structure, you'll need to create «text» when we press C.

But I think it's would be a nice feature to add. So we can set whatever Widget and add it to viewport when we want.

avatar image jblaswu May 29 '16 at 01:28 AM

Just bumping this and adding that it only fails when the construct has an array instruction, regular instructions works fine.

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2 answers: sort voted first

fixed in 4.12

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answered Jun 02 '16 at 06:55 PM

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avatar image eozgonul Jun 12 '16 at 07:30 PM

This bug still exists on 4.12, just to let you know.

avatar image jblaswu Jun 12 '16 at 09:14 PM

thats weird because my original issue was fixed on 4.12.1 (or preview) and its broken again on 4.12.2. i didnt notice it broke again because i decided to keep the workaround (custom event after create widget) to avoid exactly this....

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I think this is back in 4.19, can anyone verify? I'm experiencing something very similar.

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answered Feb 02 '18 at 09:35 PM

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