[Skeletal Mesh] Weird Lighting Artifacts

Hi. My Peacemaker receives weird shadows. This will not happen when the model is a static mesh. Both my Directional Light and my Area Light are set to static and my light is build with the highest quality. I marked the Shadow problems in red.

Hi, I also have a similar problem! I posted as well but haven’t found any answers yet! Did you end up resolving the issue?

Try to switch on “recompute normals” checkbox on import window.

219489-recomputenormals.jpg