Weird server crash bug "While processing prerequisites for"

So my server has been crashing randomly and this is the last thing in the log, so I believe it is related.

LOG 1:

[2016.05.27-14.35.52:506][888]LogTick:Warning: While processing prerequisites for CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_37.CharMoveComp[TickComponent], could use SkeletalMeshComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_2.CharacterMesh0[TickComponent] because it would form a cycle.
[2016.05.27-14.35.52:513][888]LogTick:Warning: While processing prerequisites for xenobot_char_C /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_2[TickActor], could use CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_2.CharMoveComp[TickComponent] because it would form a cycle.
[2016.05.27-14.35.52:514][888]LogTick:Warning: While processing prerequisites for CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_37.CharMoveComp[TickComponent], could use CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_2.CharMoveComp[TickComponent] because it would form a cycle.

LOG 2:

[2016.05.27-16.31.01:108][828]LogTick:Warning: While processing prerequisites for SkeletalMeshComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_17.CharacterMesh0[TickComponent], could use CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_17.CharMoveComp[TickComponent] because it would form a cycle.
[2016.05.27-16.31.01:108][828]LogTick:Warning: While processing prerequisites for CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_41.CharMoveComp[TickComponent], could use xenobot_char_C /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_17[TickActor] because it would form a cycle.
[2016.05.27-16.31.01:109][828]LogTick:Warning: While processing prerequisites for CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_41.CharMoveComp[TickComponent], could use CharacterMovementComponent /Game/NewMap/Desert/Desert.Desert:PersistentLevel.xenobot_char_C_17.CharMoveComp[TickComponent] because it would form a cycle.

Does anyone know what could be causing this?

Cheers

Hello thejhNZ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provided a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that may be involved with this issue?

Hello thejhNZ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

how to resolve this problem?