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Android app exiting after splash screen

I've managed to package my blueprint project for android, and when I run it on my galaxy tab 4 it loads the splash screen, and crashes (presumably when the main menu would have loaded up)

here is my logcat:

 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogEngine:Display: Android Version Make Model Language: 4.4.2 samsung SM-T230NU en_US
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogAndroid: Case APP_CMD_START
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogAndroid: Case APP_CMD_RESUME
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogInit:Display: Running engine for game: CubeNinjaArcade
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogInit:Display: RandInit(542688909) SRandInit(542688909).
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogAndroid: Case APP_CMD_INPUT_CHANGED
 
 D/UE4     (21723): [2016.05.27-03.01.51:463][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogStats: Stats thread started at 0.870514
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogAndroid: Case APP_CMD_INIT_WINDOW
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: API Version: 2758231
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: Compiled (32-bit): Feb 18 2016 16:52:29
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: Compiled with Clang: 3.3 
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: Build Configuration: Development
 
 D/UE4     (21723): [2016.05.27-03.01.51:464][  0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit: Command line:   /Game/CubeNinja/Maps/MainMenu -Messaging -SessionId=E1116C7D431011A3B0F4DE9D15DA2F66 -SessionOwner=Zach -SessionName='Play On Device' -iterative
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit: Base directory: 
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit: Rocket: 0
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit: Using libcurl 7.34.0
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit:  - built for arm-unknown-linux-androideabi
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit:  - supports SSL with OpenSSL/1.0.1f
 
 D/UE4     (21723): [2016.05.27-03.01.51:465][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:  - other features:
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:      CURL_VERSION_SSL
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:      CURL_VERSION_LIBZ
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
 
 D/UE4     (21723): [2016.05.27-03.01.51:466][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogOnline:Display: OnlineSubsystemGooglePlayModule::StartupModule()
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogVoice:Warning: Failed to initialize voice interface
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
 
 D/UE4     (21723): [2016.05.27-03.01.51:467][  0]LogInit: Object subsystem initialized
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Requires 32BPP Encoding: YES
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Requires Mosaic: YES
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Using mosaic rendering due to lack of Framebuffer Fetch support.
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Limiting MaxWidth=1024 and MaxHeight=640 due to mosaic rendering (was 1280x800)
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Setting Width=1024 and Height=640 (requested scale = 1.000000)
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid: Checking 16 rules from DeviceProfile ini file.
 
 D/UE4     (21723): [2016.05.27-03.01.51:468][  0]LogAndroid:   Default profile: Android_Default
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid:   GpuFamily: Vivante GC1000
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid:   GlVersion: OpenGL ES 2.0
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid:   AndroidVersion: 4.4.2
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid:   DeviceMake: samsung
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid:   DeviceModel: SM-T230NU
 
 D/UE4     (21723): [2016.05.27-03.01.51:469][  0]LogAndroid: Selected Device Profile: [Android_Low]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Low]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:0.5]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:1]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[sg.EffectsQuality:0]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:0]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:470][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogInit: Memory total: Physical=1319.32MB (2GB approx) Available=1319.32MB PageSize=4.0KB
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogAndroid: Requires 32BPP Encoding: YES
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogAndroid: Requires Mosaic: YES
 
 D/UE4     (21723): [2016.05.27-03.01.51:471][  0]LogAndroid: Using mosaic rendering due to lack of Framebuffer Fetch support.
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogAndroid: Limiting MaxWidth=1024 and MaxHeight=640 due to mosaic rendering (was 1280x800)
 
 I/SurfaceFlinger(  142): id=394 Removed HameActivit (8/10)
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogAndroid: Setting Width=576 and Height=360 (requested scale = 0.500000)
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogRHI:Warning: OpenGL debug output extension not supported!
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogRHI:Warning: OpenGL debug output extension not supported!
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogRHI: Initializing OpenGL RHI
 
 I/SurfaceFlinger(  142): id=394 Removed HameActivit (-2/10)
 
 D/UE4     (21723): [2016.05.27-03.01.51:472][  0]LogRHI:   GL_VENDOR: Vivante Corporation
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_RENDERER: Vivante GC1000
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_VERSION: OpenGL ES 2.0
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI: OpenGL Extensions:
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_EXT_debug_marker
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_OES_compressed_ETC1_RGB8_texture
 
 D/UE4     (21723): [2016.05.27-03.01.51:473][  0]LogRHI:   GL_OES_compressed_paletted_texture
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_EGL_image
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_depth24
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_fbo_render_mipmap
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_fragment_precision_high
 
 D/KeyguardUpdateMonitor(  770): sendKeyguardVisibilityChanged(true)
 
 I/KeyguardUpdateMonitor(  770): visibility is same
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_rgb8_rgba8
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_stencil1
 
 D/UE4     (21723): [2016.05.27-03.01.51:474][  0]LogRHI:   GL_OES_stencil4
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_texture_npot
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_vertex_half_float
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_depth_texture
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_packed_depth_stencil
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_standard_derivatives
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_OES_get_program_binary
 
 D/UE4     (21723): [2016.05.27-03.01.51:475][  0]LogRHI:   GL_EXT_texture_format_BGRA8888
 
 D/UE4     (21723): [2016.05.27-03.01.51:476][  0]LogRHI:   GL_IMG_read_format
 
 D/UE4     (21723): [2016.05.27-03.01.51:476][  0]LogRHI:   GL_EXT_blend_minmax
 
 D/UE4     (21723): [2016.05.27-03.01.51:476][  0]LogRHI:   GL_EXT_read_format_bgra
 
 D/UE4     (21723): [2016.05.27-03.01.51:476][  0]LogRHI:   GL_EXT_multi_draw_arrays
 
 D/UE4     (21723): [2016.05.27-03.01.51:476][  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
 
 D/UE4     (21723): [2016.05.27-03.01.51:477][  0]LogRHI:   GL_APPLE_texture_max_level
 
 D/UE4     (21723): [2016.05.27-03.01.51:477][  0]LogRHI:   GL_ARM_rgba8
 
 D/UE4     (21723): [2016.05.27-03.01.51:477][  0]LogRHI:   GL_EXT_frag_depth
 
 D/UE4     (21723): [2016.05.27-03.01.51:477][  0]LogRHI:   GL_VIV_shader_binary
 
 D/UE4     (21723): [2016.05.27-03.01.51:478][  0]LogRHI:   GL_VIV_direct_texture
 
 D/UE4     (21723): [2016.05.27-03.01.51:478][  0]LogRHI:   GL_OES_EGL_image_external
 
 D/UE4     (21723): [2016.05.27-03.01.51:478][  0]LogRHI:   GL_EXT_discard_framebuffer
 
 D/UE4     (21723): [2016.05.27-03.01.51:478][  0]LogRHI:   GL_EXT_multisampled_render_to_texture
 
 D/UE4     (21723): [2016.05.27-03.01.51:478][  0]LogRHI:   GL_VIV_clamp_to_border
 
 I/SpenGestureManager(  556): setFocusWindow21010
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_MRVL_texture_video
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_EXT_unpack_subimage
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_OES_element_index_uint
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_OES_mapbuffer
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_EXT_texture_compression_dxt1
 
 D/PointerIcon(  556): setMouseIconStyle1 pointerType: 1001iconType:101 flag:0
 
 D/PointerIcon(  556): setMouseCustomIcon IconType is same.101
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_EXT_texture_compression_s3tc
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 10
 
 D/UE4     (21723): [2016.05.27-03.01.51:479][  0]LogRHI:Warning: Device reports support for 10 vertex attributes, UE4 requires 16. Rendering artifacts may occur.
 
 D/UE4     (21723): [2016.05.27-03.01.51:480][  0]LogRHI:   GL_MAX_VARYING_VECTORS: 8
 
 D/UE4     (21723): [2016.05.27-03.01.51:480][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 256
 
 D/UE4     (21723): OnAppCommandCB cmd: 6
 
 D/UE4     (21723): [2016.05.27-03.01.51:480][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
 
 D/UE4     (21723): [2016.05.27-03.01.51:480][  0]LogRHI: Fragment shader lowp precision: 24
 
 D/UE4     (21723): [2016.05.27-03.01.51:481][  0]LogRHI: Fragment shader mediump precision: 24
 
 D/UE4     (21723): [2016.05.27-03.01.51:481][  0]LogRHI: Fragment shader highp precision: 24
 
 D/UE4     (21723): [2016.05.27-03.01.51:481][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 8192
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 0
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 8192
 
 D/KeyguardUpdateMonitor(  770): sendKeyguardVisibilityChanged(true)
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
 
 I/KeyguardUpdateMonitor(  770): visibility is same
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_SAMPLES: 1
 
 D/UE4     (21723): [2016.05.27-03.01.51:482][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 12
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 10
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
 
 D/UE4     (21723): [2016.05.27-03.01.51:483][  0]LogRHI: PLATFORM_ANDROID
 
 D/UE4     (21723): [2016.05.27-03.01.51:484][  0]LogRHI:Display: Testing for shader compiler compatibility
 
 D/UE4     (21723): [2016.05.27-03.01.51:484][  0]LogRHI:Display: Shaders compile fine no need to enable hacks
 
 D/UE4     (21723): [2016.05.27-03.01.51:484][  0]LogRHI:Display: Testing for gl_FragCoord requiring a varying since mosaic is enabled
 
 D/UE4     (21723): [2016.05.27-03.01.51:484][  0]LogRHI:Warning: gl_FragCoord does not need a varying
 
 E/ViewRootImpl(21723): sendUserActionEvent() mView == null
 
 D/UE4     (21723): Assertion failed: Result == EGL_TRUE [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\OpenGLDrv\Private\Android\AndroidEGL.cpp] [Line: 209] 
 
 D/UE4     (21723): ERROR: SetCurrentSharedContext eglMakeCurrent failed : 0x3002
 
 D/UE4     (21723): LogAndroidEvents: EnqueueAppEvent : 11, 0
 
 D/UE4     (21723): [2016.05.27-03.01.51:485][  0]Assertion failed: Assertion failed: Result == EGL_TRUE [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\OpenGLDrv\Private\Android\AndroidEGL.cpp] [Line: 209] 
 
 D/UE4     (21723): ERROR: SetCurrentSharedContext eglMakeCurrent failed : 0x3000

I've read something about multithreading being an issue, but I'm not sure. Are BLU phones supported? Thanks in advance

Product Version: UE 4.10
Tags:
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asked May 28 '16 at 02:36 PM in Packaging & Deployment

avatar image

Ascendancy
54 2 5 9

avatar image Ascendancy May 27 '16 at 05:51 PM

I ran this on a blu phone semi successfully. it got past the splashscreen, played my intro movies, and loaded a level and crashed shortly after

avatar image Samantha Sutton ♦♦ STAFF May 31 '16 at 04:12 PM

Ascendancy,

Could you please upload the full error output logs as a .txt file? Can you explain exactly what a blu phone is? Could you provide me with a link, or the model number?

Please also provide the logcat files from the device.

  • Attach your phone to the computer

  • Go here: C:\NVPACK\android-sdk-windows\tools

  • Open up Monitor.bat

  • Launch the program and save the logs

If you cannot get Monitor.bat to open, please go to:

  • C:\NVPACK\android-sdk-windows\tools\lib\monitor-x86

  • Open up Monitor.exe

  • Follow the instructions above

Make sure that you highlight all of the logs, because they do not save unless they're highlighted.

Thank you!

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3 answers: sort voted first

I was not able to fix it. Turns out the tab 4 is not a supported device for ue4.

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answered Jul 29 '16 at 04:52 AM

avatar image

Ascendancy
54 2 5 9

(comments are locked)
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please dont end this thread.... i need to know how he fixed this

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answered Jun 12 '16 at 10:36 PM

avatar image

KhalilJ
16 4 4

avatar image Samantha Sutton ♦♦ STAFF Jun 17 '16 at 04:27 PM

Ascendancy did not respond to us. If you have a similar issue, please upload your logs in a new AnswerHub post under the Packaging section and we'll assist you further.

Thanks!

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Hey Ascendancy,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Jun 06 '16 at 04:07 PM

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