Animation keyframe reduction LOD
While playing Paragon I noticed that the little minions and the characters have there keyframes lowered based on distance. Effectively being animation LODs.
I was wondering if UE4 had a system for this in place already that I do not know about, or whether it is something that was done specifically for Paragon. If it was done specifically for Paragon, would it be possible to get an example of how it is done?
asked May 27 '16 at 05:50 PM in Rendering
There's an absolute lack of information on this, so I decided to go to all the posts about it and give at least some kind of answer.
On the Skeletal Mesh component in your Character Blueprint (or whatever blueprint has a skeletal mesh) there is, ALL the way at the bottom, under "Optimization" a checkbox called "Enable Update Rate Optimization."
This would be the keyframe LOD you are looking for. I assume this works, but I only just found it.
How do you adjust the values of it? No idea.
Hope that helps!
answered Jan 31 '17 at 09:19 PM
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