Google-VR Build-Failed!

Hello,
I’m New Here and i tried to make a Little VR-Project!
… The whole day i was installed MS-Visual 2015 Community…
… Yesterday i was installing everything else! “NVPACK” etc.

so i followed this Guide! QUICK-START-GUIDE

After all that, i was make the SAME Things like this Guide for maybe 12 Times, with other settings like “matchndk” and “latest” etc. but… there is ALWAYS an Error!
i Can’t get it! i don’t know why or what is happend! The only thing i know is, That the Log-Files shows me an Error!

LOG-FILE

i Hope Somebody can help me =/

i don’t get it…
i don’t know what the problem is! … can’t figure it out…

HI CemOoOoOo,

GoogleVR was not packaging correctly for 4.12 Preview 5. When I tried in our latest Preview/Release Candidate that will be available later this week I was able to package for GoogleVR.

Once this version releases can you try packaging again for your project. If that fails, please make a blank project and try packaging there as well. This can rule out if it’s a problem with your project or not.

Thank you!

Tim

Okay there is an update available today!
i try to pack it with that “release” of 4.12.0

May it helps!

I’ll try exactly the “Quick-Start-Guide”…
we’ll see!

i’m back in a hour!

MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: BUILD SUCCESSFUL
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total time: 1 minute 22 seconds
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 163,176937s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: E:\Spiele\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe VRProject412 Android Development -prepfordeploy -project=“D:\Unreal Projects\VR-Project\VRProject412\VRProject412.uproject” -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define

;))
Now i have to wait for my girlfriends LG G3

Quick Question! … How to build with Vulkan?
in the Last MainframeAction you see “building WITHOUT VULKAN define”
… how to build WITH?

Hy, I am having similar issues! and Im already getting bold trying to solve it :stuck_out_tongue:
I am using UE 4.12.5 I have installed all SDKs NDK etc. … I can successfully build to whatever without the GoogleVR plug in on.

So when I set my android SDK to ‘android-21’ then it builds, but cannot deploy(when copying the apk a parsing error comes up). with ‘android-19’ it doesnt even build ( yes the correct SDK is installed ).

any ideas?

( sorry for sharing the code like this, I couldnt attach for some reason, this is the last bit of the Log )

MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

When targeting android-21 you should be targeting ATC. Does this build for you?

https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/3/index.html

Also, you can attach logs to the post by using the paperclip and uploading the text file for the logs.

Here is my tutorial for engine version 4.14: Unreal Engine 4 GoogleVR packaging for distribution - YouTube
Hope it will help.