Dev Build Crashes when changing Vertex Color
Hello everyone !
Well i am trying to alter the vertex color in my game , and this is working great in Editor. For testing purposes i used the node "Paint Vertices Single Color" on a simple static mesh.(new project)
And as stated in the question this causes the game to crash in a Dev. Build. It does not cause the game to crash in a Shipping Build.
Is this the intended behaviour?
asked May 27 '16 at 06:25 PM in Bug Reports
I was put in charge of investigating this issue. I noticed that while testing I could only reproduce the crash when setting the vertex color on event tick or If I set the color more than once using a delay. If I set the color once using begin play the issue didn't occur.
So to be more precise if there is already vertex color information painted using this node and you try to add a new color that is what causes the crash.
I updated the ticket with additional information regarding this here: https://issues.unrealengine.com/issue/UE-31872
You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon. I will reopen this ticket to ensure that it gets re-evaluated.
answered Dec 30 '16 at 08:11 PM
I was able to reproduce this on my end and have entered a bug report, UE-31872, to be assessed by the development staff.
answered Jun 10 '16 at 02:50 PM
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