App Crashes after Splash

Hi all,

Still new to Unreal Engine 4 and now trying the world of mobile… because who needs hair and sleep? I am using 4.11.2 from the launcher and packaging as development for Android ETC2 (From what I’ve been reading this is the most accepted and has worked for me on small tests)

Here is the logcat that I was able to get when running the app. It just stops dead, and not sure where to go from here. I’ve researched tons but a lot seems to point to users having Samsung GearVR checked on, which I don’t and am not doing anything VR related yet!

At the bottom of the code it starts to give me errors about materials, so is that something that would crash the app? Thanks for looking! Any advice would be greatly appreciated!

05-27 17:40:01.633: D/UE4(26440): In the JNI_OnLoad function
05-27 17:40:01.636: D/UE4(26440): Path found as '/storage/emulated/0'
05-27 17:40:01.639: D/UE4(26440): Font Path found as '/system/fonts/'
05-27 17:40:01.639: D/UE4(26440): In the JNI_OnLoad function 5
05-27 17:40:01.651: D/UE4(26440): Entering native app glue main function
05-27 17:40:01.651: D/UE4(26440): Created event thread
05-27 17:40:01.651: D/UE4(26440): Entered AndroidMain()
05-27 17:40:01.653: D/UE4(26440): Controller interface supported
05-27 17:40:01.655: D/UE4(26440): Entering event processing thread engine entry point
05-27 17:40:01.655: D/UE4(26440): Prepared looper for event thread
05-27 17:40:01.655: D/UE4(26440): Passed callback initialization
05-27 17:40:01.658: D/UE4(26440): Passed sensor initialization
05-27 17:40:01.666: D/UE4(26440): Found DepthBufferPreference = 0
05-27 17:40:01.666: D/UE4(26440): Found bPackageDataInsideApk = 0
05-27 17:40:01.666: D/UE4(26440): Found ProjectName = Greenwich2
05-27 17:40:01.666: D/UE4(26440): Found bHasOBBFiles = 1
05-27 17:40:01.666: D/UE4(26440): Found bVerifyOBBOnStartUp = false
05-27 17:40:01.666: D/UE4(26440): UI hiding set to false
05-27 17:40:01.666: D/UE4(26440): No GearVR mode detected.
05-27 17:40:01.666: D/UE4(26440): Asking if osOBBInAPK? false
05-27 17:40:01.667: D/UE4(26440): ExternalFilePath found as '/storage/emulated/0/Android/data/com.YourCompany.Greenwich2/files'
05-27 17:40:01.667: D/UE4(26440): App is running in Landscape
05-27 17:40:01.667: D/UE4(26440): Android version is 6.0.1
05-27 17:40:01.667: D/UE4(26440): Android manufacturer is asus
05-27 17:40:01.667: D/UE4(26440): Android model is Nexus 7
05-27 17:40:01.667: D/UE4(26440): OS language is set to en_US
05-27 17:40:01.686: D/UE4(26440): ==============> GameActive.onCreate complete!
05-27 17:40:01.687: D/UE4(26440): LogAndroidEvents: EnqueueAppEvent : 9, 0, tid = 26470
05-27 17:40:01.688: D/UE4(26440): ==================================> Inside onStart function in GameActivity
05-27 17:40:01.688: D/UE4(26440): Case APP_CMD_RESUME
05-27 17:40:01.688: D/UE4(26440): App is running in Landscape
05-27 17:40:01.688: D/UE4(26440): LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 26470
05-27 17:40:01.688: D/UE4(26440): ==============> Starting activity to check files and download if required
05-27 17:40:01.697: D/UE4(26440): ==============> GameActive.onResume complete!
05-27 17:40:01.718: D/UE4(26440): Case APP_CMD_PAUSE
05-27 17:40:01.718: D/UE4(26440): LogAndroidEvents: EnqueueAppEvent : 6, 0, tid = 26470
05-27 17:40:01.718: D/UE4(26440): ==============> GameActive.onPause complete!
05-27 17:40:01.847: D/UE4(26440): Starting DownloaderActivity...
05-27 17:40:02.054: D/UE4(26440): ... UI setup. Checking for files.
05-27 17:40:02.055: D/UE4(26440): Checking for file : main.1.com.YourCompany.Greenwich2.obb
05-27 17:40:02.059: D/UE4(26440): which is really being resolved to : /storage/emulated/0/Android/obb/com.YourCompany.Greenwich2/main.1.com.YourCompany.Greenwich2.obb
05-27 17:40:02.059: D/UE4(26440):  Or : /storage/emulated/0/obb/com.YourCompany.Greenwich2/main.1.com.YourCompany.Greenwich2.obb
05-27 17:40:02.064: D/UE4(26440): ... Can has! Check 'em Dano!
05-27 17:40:02.064: D/UE4(26440): Checking for file : main.1.com.YourCompany.Greenwich2.obb
05-27 17:40:02.087: D/UE4(26440): DownloadActivity Returned with Download Files Present
05-27 17:40:02.089: D/UE4(26440): Case APP_CMD_RESUME
05-27 17:40:02.089: D/UE4(26440): App is running in Landscape
05-27 17:40:02.089: D/UE4(26440): ==============> Resuming main init
05-27 17:40:02.089: D/UE4(26440): LogAndroidEvents: EnqueueAppEvent : 7, 0, tid = 26470
05-27 17:40:02.101: D/UE4(26440): Final commandline: 
05-27 17:40:02.101: D/UE4(26440): Created sync event
05-27 17:40:02.109: D/UE4(26440): ==============> GameActive.onResume complete!
05-27 17:40:02.134: D/UE4(26440): Mounted OBB '/storage/emulated/0/obb/com.YourCompany.Greenwich2/main.1.com.YourCompany.Greenwich2.obb'
05-27 17:40:02.142: D/UE4(26440): Case APP_CMD_INIT_WINDOW
05-27 17:40:02.142: D/UE4(26440): LogAndroidEvents: EnqueueAppEvent : 0, 2931791368, tid = 26470
05-27 17:40:02.498: D/UE4(26440): EGL Extensions: 
05-27 17:40:02.498: D/UE4(26440): EGL_KHR_get_all_proc_addresses EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image EGL_KHR_image_base EGL_KHR_lock_surface EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync EGL_ANDROID_recordable EGL_KHR_partial_update 
05-27 17:40:03.516: D/UE4(26440): ***** RequestedContentScaleFactor different 1.000000 != -1.000000, not using res cache
05-27 17:40:03.516: D/UE4(26440): ***** Window different, not using res cache
05-27 17:40:03.516: D/UE4(26440): ***** WindowWidth is -1, not using res cache
05-27 17:40:03.520: D/UE4(26440): FAndroidGPUInfo
05-27 17:40:03.520: D/UE4(26440): AndroidEGL::InitSurface 1, 1
05-27 17:40:03.522: D/UE4(26440): AndroidEGL::CreateEGLSurface() 0xb39b7fa0
05-27 17:40:03.522: D/UE4(26440): AndroidEGL::CreateEGLSurface(1), auxSurface = eglCreatePbufferSurface(), 8x8
05-27 17:40:03.646: D/UE4(26440): Registering volume receiver
05-27 17:40:03.649: D/UE4(26440): startVolumeReceiver: 15
05-27 17:40:03.649: D/UE4(26440): Registering battery receiver
05-27 17:40:03.651: D/UE4(26440): Registering headset receiver
05-27 17:40:03.652: D/UE4(26440): Battery: status = 5, rawlevel = 100, scale = 100
05-27 17:40:03.652: D/UE4(26440): nativeBatteryEvent(stat = 5, lvl = 100, t = 25.60)
05-27 17:40:03.652: D/UE4(26440): startHeadsetReceiver: 0
05-27 17:40:03.652: D/UE4(26440): headsetReceiver::onReceive
05-27 17:40:03.652: D/UE4(26440): nativeHeadsetEvent(0)
05-27 17:40:03.652: D/UE4(26440): nativeHeadsetEvent(0)
05-27 17:40:03.936: D/UE4(26440): ***** RequestedContentScaleFactor different 0.800000 != 1.000000, not using res cache
05-27 17:40:03.937: D/UE4(26440): FPlatformOpenGLDevice:Init
05-27 17:40:03.937: D/UE4(26440): AndroidEGL::InitSurface 0, 1
05-27 17:40:03.937: D/UE4(26440): [JAVA] - SetDesiredViewSize width=1001 and height=576
05-27 17:40:03.937: D/UE4(26440): AndroidEGL::CreateEGLSurface() Already initialized: 0xb39b7fa0
05-27 17:40:05.908: D/UE4(26440): [2016.05.27-21.40.05:908][  0]LogEngine:Display: Android Version Make Model Language: 6.0.1 asus Nexus 7 en_US
05-27 17:40:05.908: D/UE4(26440): [2016.05.27-21.40.05:908][  0]LogAndroid: Case APP_CMD_START
05-27 17:40:05.908: D/UE4(26440): [2016.05.27-21.40.05:908][  0]LogAndroid: Case APP_CMD_RESUME
05-27 17:40:05.909: D/UE4(26440): [2016.05.27-21.40.05:909][  0]LogAndroid: Case APP_CMD_PAUSE
05-27 17:40:05.909: D/UE4(26440): [2016.05.27-21.40.05:909][  0]LogAndroid: Case APP_CMD_RESUME
05-27 17:40:05.909: D/UE4(26440): [2016.05.27-21.40.05:909][  0]LogAndroid: Case APP_CMD_INPUT_CHANGED
05-27 17:40:05.909: D/UE4(26440): [2016.05.27-21.40.05:909][  0]LogInit:Display: Running engine for game: Greenwich2
05-27 17:40:05.909: D/UE4(26440): [2016.05.27-21.40.05:909][  0]LogInit:Display: Project file not found: ../../../Greenwich2/Greenwich2.uproject
05-27 17:40:05.910: D/UE4(26440): [2016.05.27-21.40.05:910][  0]LogInit:Display: 	Attempting to find via project info helper.
05-27 17:40:05.910: D/UE4(26440): [2016.05.27-21.40.05:910][  0]LogAndroid: Case APP_CMD_INIT_WINDOW
05-27 17:40:05.910: D/UE4(26440): [2016.05.27-21.40.05:910][  0]LogUProjectInfo: Found projects:
05-27 17:40:05.910: D/UE4(26440): [2016.05.27-21.40.05:910][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.911: D/UE4(26440): [2016.05.27-21.40.05:911][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.911: D/UE4(26440): [2016.05.27-21.40.05:911][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.912: D/UE4(26440): [2016.05.27-21.40.05:912][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.912: D/UE4(26440): [2016.05.27-21.40.05:912][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.912: D/UE4(26440): [2016.05.27-21.40.05:912][  0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:05.913: D/UE4(26440): [2016.05.27-21.40.05:913][  0]LogInit:Display: RandInit(-1077158078) SRandInit(-1077158078).
05-27 17:40:05.913: D/UE4(26440): [2016.05.27-21.40.05:913][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
05-27 17:40:05.913: D/UE4(26440): [2016.05.27-21.40.05:913][  0]LogStats: Stats thread started at 0.828461
05-27 17:40:05.914: D/UE4(26440): [2016.05.27-21.40.05:913][  0]LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
05-27 17:40:05.914: D/UE4(26440): [2016.05.27-21.40.05:914][  0]LogInit: API Version: 2927265
05-27 17:40:05.914: D/UE4(26440): [2016.05.27-21.40.05:914][  0]LogInit: Compiled (32-bit): Apr 18 2016 03:06:43
05-27 17:40:05.914: D/UE4(26440): [2016.05.27-21.40.05:914][  0]LogInit: Compiled with Clang: 3.3 
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:914][  0]LogInit: Build Configuration: Development
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:915][  0]LogInit: Branch Name: ++UE4+Release-4.11
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:915][  0]LogInit: Command line:  
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:915][  0]LogInit: Base directory: 
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:915][  0]LogInit: Installed Engine Build: 0
05-27 17:40:05.915: D/UE4(26440): [2016.05.27-21.40.05:915][  0]LogInit: Using libcurl 7.46.0
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:  - built for arm-unknown-linux-androideabi
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:  - supports SSL with OpenSSL/1.0.1s
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:  - other features:
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:      CURL_VERSION_SSL
05-27 17:40:05.916: D/UE4(26440): [2016.05.27-21.40.05:916][  0]LogInit:      CURL_VERSION_LIBZ
05-27 17:40:05.917: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:      CURL_VERSION_IPV6
05-27 17:40:05.917: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:      CURL_VERSION_ASYNCHDNS
05-27 17:40:05.917: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
05-27 17:40:05.917: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:  Libcurl: using existing PEM file: '/storage/emulated/0/Android/data/com.YourCompany.Greenwich2/files/ca-bundle.pem'
05-27 17:40:05.917: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
05-27 17:40:05.918: D/UE4(26440): [2016.05.27-21.40.05:917][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
05-27 17:40:05.918: D/UE4(26440): [2016.05.27-21.40.05:918][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
05-27 17:40:05.918: D/UE4(26440): [2016.05.27-21.40.05:918][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
05-27 17:40:05.918: D/UE4(26440): [2016.05.27-21.40.05:918][  0]LogInit:  - CertBundlePath = /storage/emulated/0/Android/data/com.YourCompany.Greenwich2/files/ca-bundle.pem  - Libcurl will set CURLOPT_CAINFO to it
05-27 17:40:05.918: D/UE4(26440): [2016.05.27-21.40.05:918][  0]LogOnline:Display: OnlineSubsystemGooglePlayModule::StartupModule()
05-27 17:40:05.919: D/UE4(26440): [2016.05.27-21.40.05:919][  0]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
05-27 17:40:05.919: D/UE4(26440): [2016.05.27-21.40.05:919][  0]LogVoice:Warning: Failed to initialize voice interface
05-27 17:40:05.919: D/UE4(26440): [2016.05.27-21.40.05:919][  0]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
05-27 17:40:05.919: D/UE4(26440): [2016.05.27-21.40.05:919][  0]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
05-27 17:40:05.919: D/UE4(26440): [2016.05.27-21.40.05:919][  0]LogInit: Object subsystem initialized
05-27 17:40:05.920: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid: Requires 32BPP Encoding: no
05-27 17:40:05.920: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid: Requires Mosaic: no
05-27 17:40:05.920: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid: Setting Width=1252 and Height=720 (requested scale = 1.000000)
05-27 17:40:05.920: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid: Checking 19 rules from DeviceProfile ini file.
05-27 17:40:05.920: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid:   Default profile: Android_Default
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:920][  0]LogAndroid:   GpuFamily: Adreno (TM) 320
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:921][  0]LogAndroid:   GlVersion: OpenGL ES 3.0 V@127.0 AU@  (GIT@I96aee987eb)
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:921][  0]LogAndroid:   AndroidVersion: 6.0.1
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:921][  0]LogAndroid:   DeviceMake: asus
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:921][  0]LogAndroid:   DeviceModel: Nexus 7
05-27 17:40:05.921: D/UE4(26440): [2016.05.27-21.40.05:921][  0]LogAndroid: Selected Device Profile: [Android_Adreno320]
05-27 17:40:05.922: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Android_Adreno320]
05-27 17:40:05.922: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]]
05-27 17:40:05.922: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:0.8]]
05-27 17:40:05.922: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]]
05-27 17:40:05.922: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]]
05-27 17:40:05.923: D/UE4(26440): [2016.05.27-21.40.05:922][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
05-27 17:40:05.923: D/UE4(26440): [2016.05.27-21.40.05:923][  0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:2]]
05-27 17:40:05.924: D/UE4(26440): [2016.05.27-21.40.05:923][  0]LogInit: Memory total: Physical=1807.78MB (2GB approx) Available=1807.78MB PageSize=4.0KB
05-27 17:40:05.924: D/UE4(26440): [2016.05.27-21.40.05:924][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
05-27 17:40:05.924: D/UE4(26440): [2016.05.27-21.40.05:924][  0]LogAndroid: Requires 32BPP Encoding: no
05-27 17:40:05.925: D/UE4(26440): [2016.05.27-21.40.05:925][  0]LogAndroid: Requires Mosaic: no
05-27 17:40:05.925: D/UE4(26440): [2016.05.27-21.40.05:925][  0]LogAndroid: Setting Width=1001 and Height=576 (requested scale = 0.800000)
05-27 17:40:05.925: D/UE4(26440): [2016.05.27-21.40.05:925][  0]LogRHI: Initializing OpenGL RHI
05-27 17:40:05.926: D/UE4(26440): [2016.05.27-21.40.05:925][  0]LogRHI:   GL_VENDOR: Qualcomm
05-27 17:40:05.926: D/UE4(26440): [2016.05.27-21.40.05:926][  0]LogRHI:   GL_RENDERER: Adreno (TM) 320
05-27 17:40:05.926: D/UE4(26440): [2016.05.27-21.40.05:926][  0]LogRHI:   GL_VERSION: OpenGL ES 3.0 V@127.0 AU@  (GIT@I96aee987eb)
05-27 17:40:05.927: D/UE4(26440): [2016.05.27-21.40.05:927][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.00
05-27 17:40:05.927: D/UE4(26440): [2016.05.27-21.40.05:927][  0]LogRHI: OpenGL Extensions:
05-27 17:40:05.928: D/UE4(26440): [2016.05.27-21.40.05:928][  0]LogRHI:   GL_AMD_compressed_ATC_texture
05-27 17:40:05.929: D/UE4(26440): [2016.05.27-21.40.05:928][  0]LogRHI:   GL_AMD_performance_monitor
05-27 17:40:05.929: D/UE4(26440): [2016.05.27-21.40.05:929][  0]LogRHI:   GL_AMD_program_binary_Z400
05-27 17:40:05.929: D/UE4(26440): [2016.05.27-21.40.05:929][  0]LogRHI:   GL_EXT_debug_label
05-27 17:40:05.930: D/UE4(26440): [2016.05.27-21.40.05:930][  0]LogRHI:   GL_EXT_debug_marker
05-27 17:40:05.930: D/UE4(26440): [2016.05.27-21.40.05:930][  0]LogRHI:   GL_EXT_discard_framebuffer
05-27 17:40:05.930: D/UE4(26440): [2016.05.27-21.40.05:930][  0]LogRHI:   GL_EXT_robustness
05-27 17:40:05.931: D/UE4(26440): [2016.05.27-21.40.05:930][  0]LogRHI:   GL_EXT_texture_format_BGRA8888
05-27 17:40:05.931: D/UE4(26440): [2016.05.27-21.40.05:931][  0]LogRHI:   GL_EXT_texture_type_2_10_10_10_REV
05-27 17:40:05.931: D/UE4(26440): [2016.05.27-21.40.05:931][  0]LogRHI:   GL_NV_fence
05-27 17:40:05.932: D/UE4(26440): [2016.05.27-21.40.05:931][  0]LogRHI:   GL_OES_compressed_ETC1_RGB8_texture
05-27 17:40:05.932: D/UE4(26440): [2016.05.27-21.40.05:932][  0]LogRHI:   GL_OES_depth_texture
05-27 17:40:05.932: D/UE4(26440): [2016.05.27-21.40.05:932][  0]LogRHI:   GL_OES_depth24
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_EGL_image
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_EGL_sync
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_EGL_image_external
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_element_index_uint
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_fbo_render_mipmap
05-27 17:40:05.933: D/UE4(26440): [2016.05.27-21.40.05:933][  0]LogRHI:   GL_OES_fragment_precision_high
05-27 17:40:05.934: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_get_program_binary
05-27 17:40:05.934: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_packed_depth_stencil
05-27 17:40:05.934: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_depth_texture_cube_map
05-27 17:40:05.934: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_rgb8_rgba8
05-27 17:40:05.934: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_standard_derivatives
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:934][  0]LogRHI:   GL_OES_texture_3D
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_texture_float
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_texture_half_float
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_texture_half_float_linear
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_texture_npot
05-27 17:40:05.935: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_vertex_half_float
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:935][  0]LogRHI:   GL_OES_vertex_type_10_10_10_2
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:936][  0]LogRHI:   GL_OES_vertex_array_object
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:936][  0]LogRHI:   GL_QCOM_alpha_test
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:936][  0]LogRHI:   GL_QCOM_binning_control
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:936][  0]LogRHI:   GL_QCOM_driver_control
05-27 17:40:05.936: D/UE4(26440): [2016.05.27-21.40.05:936][  0]LogRHI:   GL_QCOM_perfmon_global_mode
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_QCOM_extended_get
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_QCOM_extended_get2
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_QCOM_tiled_rendering
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_QCOM_writeonly_rendering
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_EXT_sRGB
05-27 17:40:05.937: D/UE4(26440): [2016.05.27-21.40.05:937][  0]LogRHI:   GL_EXT_sRGB_write_control
05-27 17:40:05.938: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_texture_sRGB_decode
05-27 17:40:05.938: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
05-27 17:40:05.938: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_multisampled_render_to_texture
05-27 17:40:05.938: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_color_buffer_float
05-27 17:40:05.938: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_color_buffer_half_float
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:938][  0]LogRHI:   GL_EXT_disjoint_timer_query
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI:   GL_MAX_VARYING_VECTORS: 16
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 256
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 224
05-27 17:40:05.939: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI: Fragment shader lowp precision: 10
05-27 17:40:05.940: D/UE4(26440): [2016.05.27-21.40.05:939][  0]LogRHI: Fragment shader mediump precision: 10
05-27 17:40:05.940: D/UE4(26440): [2016.05.27-21.40.05:940][  0]LogRHI: Fragment shader highp precision: 23
05-27 17:40:05.940: D/UE4(26440): [2016.05.27-21.40.05:940][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
05-27 17:40:05.940: D/UE4(26440): [2016.05.27-21.40.05:940][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
05-27 17:40:05.940: D/UE4(26440): [2016.05.27-21.40.05:940][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 256
05-27 17:40:05.941: D/UE4(26440): [2016.05.27-21.40.05:941][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:941][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:942][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:942][  0]LogRHI:   GL_MAX_SAMPLES: 1
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:942][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:942][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
05-27 17:40:05.942: D/UE4(26440): [2016.05.27-21.40.05:942][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
05-27 17:40:05.943: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
05-27 17:40:05.943: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
05-27 17:40:05.943: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
05-27 17:40:05.943: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2, FeatureLevel = ES2
05-27 17:40:05.943: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI: PLATFORM_ANDROID
05-27 17:40:05.944: D/UE4(26440): [2016.05.27-21.40.05:943][  0]LogRHI:Display: Testing for shader compiler compatibility
05-27 17:40:05.944: D/UE4(26440): [2016.05.27-21.40.05:944][  0]LogRHI:Display: Shaders compile fine no need to enable hacks
05-27 17:40:05.944: D/UE4(26440): [2016.05.27-21.40.05:944][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
05-27 17:40:05.944: D/UE4(26440): [2016.05.27-21.40.05:944][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
05-27 17:40:06.021: D/UE4(26440): [2016.05.27-21.40.06:021][  0]LogUObjectArray: 24681 objects as part of root set at end of initial load.
05-27 17:40:06.022: D/UE4(26440): [2016.05.27-21.40.06:022][  0]LogUObjectAllocator: 3435904 out of 0 bytes used by permanent object pool.
05-27 17:40:06.022: D/UE4(26440): [2016.05.27-21.40.06:022][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
05-27 17:40:06.022: D/UE4(26440): [2016.05.27-21.40.06:022][  0]LogHMD: GearVR: not packaged for GearVR
05-27 17:40:06.031: D/UE4(26440): [2016.05.27-21.40.06:031][  0]LogAndroid:Display: Passed PreInit()
05-27 17:40:06.033: D/UE4(26440): [2016.05.27-21.40.06:033][  0]LogEngine: Initializing Engine...
05-27 17:40:06.119: D/UE4(26440): [2016.05.27-21.40.06:119][  0]LogAndroidAudio:Warning: SL Entered Init HW
05-27 17:40:06.120: D/UE4(26440): [2016.05.27-21.40.06:120][  0]LogAndroidAudio:Warning: OpenSLES Initializing HW
05-27 17:40:06.124: D/UE4(26440): [2016.05.27-21.40.06:124][  0]LogAndroidAudio:Warning: OpenSLES Initialized
05-27 17:40:06.125: D/UE4(26440): [2016.05.27-21.40.06:125][  0]LogAndroidAudio:Warning: OpenSLAudioDevice: Allocated 12 sources
05-27 17:40:06.125: D/UE4(26440): [2016.05.27-21.40.06:125][  0]LogInit: FAudioDevice initialized.
05-27 17:40:06.126: D/UE4(26440): [2016.05.27-21.40.06:126][  0]LogInit: Texture streaming: Disabled
05-27 17:40:06.127: D/UE4(26440): [2016.05.27-21.40.06:126][  0]LogOnline:Warning: FOnlineSubsystemGooglePlayModule was disabled
05-27 17:40:06.127: D/UE4(26440): [2016.05.27-21.40.06:127][  0]LogModuleManager:Warning: ModuleManager: Module 'MessagingRpc' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:06.128: D/UE4(26440): [2016.05.27-21.40.06:128][  0]LogModuleManager:Warning: ModuleManager: Module 'PortalRpc' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:06.128: D/UE4(26440): [2016.05.27-21.40.06:128][  0]LogModuleManager:Warning: ModuleManager: Module 'PortalServices' not found - its StaticallyLinkedModuleInitializers function is null.
05-27 17:40:06.162: D/UE4(26440): [2016.05.27-21.40.06:162][  0]LogNet: Browse: /Game/Maps/GreenwichFullHeight?Name=Player
05-27 17:40:06.163: D/UE4(26440): [2016.05.27-21.40.06:163][  0]LogLoad: LoadMap: /Game/Maps/GreenwichFullHeight?Name=Player
05-27 17:40:06.256: D/UE4(26440): [2016.05.27-21.40.06:256][  0]LogMemory: Platform Memory Stats for Android
05-27 17:40:06.256: D/UE4(26440): [2016.05.27-21.40.06:256][  0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
05-27 17:40:06.256: D/UE4(26440): [2016.05.27-21.40.06:256][  0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
05-27 17:40:06.256: D/UE4(26440): [2016.05.27-21.40.06:256][  0]LogMemory: Physical Memory: 0.00 MB used, 1807.78 MB total
05-27 17:40:06.257: D/UE4(26440): [2016.05.27-21.40.06:257][  0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
05-27 17:40:06.257: D/UE4(26440): [2016.05.27-21.40.06:257][  0]LogMemory: 
05-27 17:40:06.260: D/UE4(26440): [2016.05.27-21.40.06:260][  0]LogMemory: Allocator Stats for binned:
05-27 17:40:06.260: D/UE4(26440): [2016.05.27-21.40.06:260][  0]LogMemory: Current Memory 59.29 MB used, plus 2.03 MB waste
05-27 17:40:06.260: D/UE4(26440): [2016.05.27-21.40.06:260][  0]LogMemory: Peak Memory 60.49 MB used, plus 1.97 MB waste
05-27 17:40:06.261: D/UE4(26440): [2016.05.27-21.40.06:261][  0]LogMemory: Current OS Memory 61.32 MB, peak 62.46 MB
05-27 17:40:06.261: D/UE4(26440): [2016.05.27-21.40.06:261][  0]LogMemory: Current Waste 0.58 MB, peak 0.89 MB
05-27 17:40:06.261: D/UE4(26440): [2016.05.27-21.40.06:261][  0]LogMemory: Current Used 59.29 MB, peak 60.49 MB
05-27 17:40:06.261: D/UE4(26440): [2016.05.27-21.40.06:261][  0]LogMemory: Current Slack 0.17 MB
05-27 17:40:06.262: D/UE4(26440): [2016.05.27-21.40.06:261][  0]LogMemory: Allocs        118213 Current /   520972 Total
05-27 17:40:06.262: D/UE4(26440): [2016.05.27-21.40.06:262][  0]LogMemory: 
05-27 17:40:06.262: D/UE4(26440): [2016.05.27-21.40.06:262][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
05-27 17:40:06.262: D/UE4(26440): [2016.05.27-21.40.06:262][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
05-27 17:40:06.262: D/UE4(26440): [2016.05.27-21.40.06:262][  0]LogMemory:           8          1          1        4853         11157        8        8       37K        27K         0K     100.00%
05-27 17:40:06.263: D/UE4(26440): [2016.05.27-21.40.06:263][  0]LogMemory:          16          5          5       19949        128808        9       16      311K         9K         5K      98.44%
05-27 17:40:06.263: D/UE4(26440): [2016.05.27-21.40.06:263][  0]LogMemory:          32          3          3        4322         14599       17       32      135K        57K        25K      86.98%
05-27 17:40:06.263: D/UE4(26440): [2016.05.27-21.40.06:263][  0]LogMemory:          48         11         11       13981         23532       33       48      655K        49K        34K      95.17%
05-27 17:40:06.264: D/UE4(26440): [2016.05.27-21.40.06:264][  0]LogMemory:          64         11         11       10571         26488       49       64      660K        44K        40K      94.32%
05-27 17:40:06.264: D/UE4(26440): [2016.05.27-21.40.06:264][  0]LogMemory:          80          6          6        4799         12945       65       80      374K        10K        24K      93.75%
05-27 17:40:06.264: D/UE4(26440): [2016.05.27-21.40.06:264][  0]LogMemory:          96         31         31       20908         38976       81       96     1960K        23K        76K      96.17%
05-27 17:40:06.265: D/UE4(26440): [2016.05.27-21.40.06:265][  0]LogMemory:         112          9         14        5151         38998       97      112      563K        13K        34K      94.10%
05-27 17:40:06.265: D/UE4(26440): [2016.05.27-21.40.06:265][  0]LogMemory:         128         13         13        6338         27226      116      128      792K        40K        39K      95.31%
05-27 17:40:06.265: D/UE4(26440): [2016.05.27-21.40.06:265][  0]LogMemory:         160         10         12        4058         41470      129      160      634K         6K        56K      91.25%
05-27 17:40:06.265: D/UE4(26440): [2016.05.27-21.40.06:265][  0]LogMemory:         192          7          8        2371         23590      161      192      444K         4K        28K      93.75%
05-27 17:40:06.266: D/UE4(26440): [2016.05.27-21.40.06:265][  0]LogMemory:         224          6          8        1449         16162      193      224      316K        68K        21K      94.53%
05-27 17:40:06.266: D/UE4(26440): [2016.05.27-21.40.06:266][  0]LogMemory:         256         25         46        6236         39541      225      256     1559K        41K        86K      94.62%
05-27 17:40:06.266: D/UE4(26440): [2016.05.27-21.40.06:266][  0]LogMemory:         288         10         11        2237          9880      257      288      629K        10K        35K      94.53%
05-27 17:40:06.266: D/UE4(26440): [2016.05.27-21.40.06:266][  0]LogMemory:         320          4          4         775          5965      290      320      242K        13K        10K      96.09%
05-27 17:40:06.266: D/UE4(26440): [2016.05.27-21.40.06:266][  0]LogMemory:         384         13         13        2076         20230      322      384      778K        51K        72K      91.35%
05-27 17:40:06.267: D/UE4(26440): [2016.05.27-21.40.06:267][  0]LogMemory:         448         17         17        2349         12594      386      448     1027K        59K        80K      92.65%
05-27 17:40:06.267: D/UE4(26440): [2016.05.27-21.40.06:267][  0]LogMemory:         512          6          6         706          6673      452      512      353K        31K        24K      93.75%
05-27 17:40:06.267: D/UE4(26440): [2016.05.27-21.40.06:267][  0]LogMemory:         576          7          7         763          4716      516      576      429K        16K        31K      93.08%
05-27 17:40:06.267: D/UE4(26440): [2016.05.27-21.40.06:267][  0]LogMemory:         640          9          9         874          2885      580      640      546K        28K        28K      95.14%
05-27 17:40:06.268: D/UE4(26440): [2016.05.27-21.40.06:267][  0]LogMemory:         704         13         13        1134          2591      642      704      779K        53K        35K      95.79%
05-27 17:40:06.268: D/UE4(26440): [2016.05.27-21.40.06:268][  0]LogMemory:         768          3          3         219           883      708      768      164K        28K         6K      96.88%
05-27 17:40:06.268: D/UE4(26440): [2016.05.27-21.40.06:268][  0]LogMemory:         896          5          5         326          1567      769      896      285K        35K        24K      92.50%
05-27 17:40:06.268: D/UE4(26440): [2016.05.27-21.40.06:268][  0]LogMemory:        1024          5          5         238           692      900     1024      238K        82K         8K      97.50%
05-27 17:40:06.268: D/UE4(26440): [2016.05.27-21.40.06:268][  0]LogMemory:        1168          7          7         333           893     1025     1168      379K        69K        15K      96.65%
05-27 17:40:06.269: D/UE4(26440): [2016.05.27-21.40.06:269][  0]LogMemory:        1360          4          4         175           257     1169     1360      232K        23K        16K      93.75%
05-27 17:40:06.269: D/UE4(26440): [2016.05.27-21.40.06:269][  0]LogMemory:        1632          5          5         138           465     1362     1632      219K       100K        18K      94.38%
05-27 17:40:06.269: D/UE4(26440): [2016.05.27-21.40.06:269][  0]LogMemory:        2048          4          4         126           356     1636     2048      252K         4K        23K      91.02%
05-27 17:40:06.269: D/UE4(26440): [2016.05.27-21.40.06:269][  0]LogMemory:        2336          4          5         112           246     2051     2336      255K         1K        15K      94.14%
05-27 17:40:06.270: D/UE4(26440): [2016.05.27-21.40.06:270][  0]LogMemory:        2720          3          3          57           505     2340     2720      151K        41K         7K      96.35%
05-27 17:40:06.270: D/UE4(26440): [2016.05.27-21.40.06:270][  0]LogMemory:        3264          4          4          66          1108     2730     3264      210K        45K        13K      94.92%
05-27 17:40:06.271: D/UE4(26440): [2016.05.27-21.40.06:271][  0]LogMemory:        4096          7          8          95           385     3280     4096      380K        68K        31K      93.08%
05-27 17:40:06.271: D/UE4(26440): [2016.05.27-21.40.06:271][  0]LogMemory:        4672          4          4          32          1521     4100     4669      146K       110K        16K      93.75%
05-27 17:40:06.271: D/UE4(26440): [2016.05.27-21.40.06:271][  0]LogMemory:        5456          4          5          48           168     4680     5451      255K         1K        17K      93.36%
05-27 17:40:06.271: D/UE4(26440): [2016.05.27-21.40.06:271][  0]LogMemory:        6544          6          6          52           250     5511     6528      332K        52K        26K      93.23%
05-27 17:40:06.272: D/UE4(26440): [2016.05.27-21.40.06:271][  0]LogMemory:        8192         10         11          79          1313     6560     8192      632K         8K        55K      91.41%
05-27 17:40:06.272: D/UE4(26440): [2016.05.27-21.40.06:272][  0]LogMemory:        9360          8          9          54           104     8200     9360      493K        19K        27K      94.73%
05-27 17:40:06.272: D/UE4(26440): [2016.05.27-21.40.06:272][  0]LogMemory:       10912          8          8          43           131     9408    10900      458K        54K        35K      93.16%
05-27 17:40:06.272: D/UE4(26440): [2016.05.27-21.40.06:272][  0]LogMemory:       13104          3          4          15            52    10919    13080      191K         1K        16K      91.67%
05-27 17:40:06.272: D/UE4(26440): [2016.05.27-21.40.06:272][  0]LogMemory:       16384          4          7          14           183    13120    16384      224K        32K        17K      93.36%
05-27 17:40:06.273: D/UE4(26440): [2016.05.27-21.40.06:273][  0]LogMemory:       21840          5          8          15            87    16392    21736      319K         1K        53K      83.44%
05-27 17:40:06.273: D/UE4(26440): [2016.05.27-21.40.06:273][  0]LogMemory:       32768          5          6           8            50    21904    32640      256K        64K        58K      81.88%
05-27 17:40:06.273: D/UE4(26440): [2016.05.27-21.40.06:273][  0]LogMemory: 
05-27 17:40:06.273: D/UE4(26440): [2016.05.27-21.40.06:273][  0]LogMemory: 20800K allocated in pools (with 1490K slack and 1279K waste). Efficiency 93.85%
05-27 17:40:06.274: D/UE4(26440): [2016.05.27-21.40.06:273][  0]LogMemory: Allocations 118146 Current / 520243 Total (in 325 pools)
05-27 17:40:06.274: D/UE4(26440): [2016.05.27-21.40.06:274][  0]LogMemory: 
05-27 17:40:15.652: D/UE4(26440): [2016.05.27-21.40.15:652][  0]LogStaticMesh:Warning: [LOBBY_Chandelier001] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
05-27 17:40:15.999: D/UE4(26440): [2016.05.27-21.40.15:999][  0]LogMaterial: Can't compile MediaWallContentWithGlass_001 with cooked content, will use default material instead
05-27 17:40:15.999: D/UE4(26440): [2016.05.27-21.40.15:999][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/MediaWallContentWithGlass_001.MediaWallContentWithGlass_001 for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:16.006: D/UE4(26440): [2016.05.27-21.40.16:005][  0]LogMaterial: Can't compile MediaWallContentWithGlass_003 with cooked content, will use default material instead
05-27 17:40:16.006: D/UE4(26440): [2016.05.27-21.40.16:006][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/MediaWallContentWithGlass_003.MediaWallContentWithGlass_003 for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:16.012: D/UE4(26440): [2016.05.27-21.40.16:012][  0]LogMaterial: Can't compile MediaWallContentWithGlass_002 with cooked content, will use default material instead
05-27 17:40:16.012: D/UE4(26440): [2016.05.27-21.40.16:012][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/MediaWallContentWithGlass_002.MediaWallContentWithGlass_002 for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:16.018: D/UE4(26440): [2016.05.27-21.40.16:018][  0]LogMaterial: Can't compile MediaWallContent_003 with cooked content, will use default material instead
05-27 17:40:16.018: D/UE4(26440): [2016.05.27-21.40.16:018][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/MediaWallContent_003.MediaWallContent_003 for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:16.024: D/UE4(26440): [2016.05.27-21.40.16:024][  0]LogMaterial: Can't compile MediaWallContentWithGlass_004 with cooked content, will use default material instead
05-27 17:40:16.025: D/UE4(26440): [2016.05.27-21.40.16:024][  0]LogMaterial:Warning: Failed to compile Material /Game/Materials/MediaWallContentWithGlass_004.MediaWallContentWithGlass_004 for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:17.805: D/UE4(26440): [2016.05.27-21.40.17:805][  0]LogMaterial: Can't compile M_POIIcon with cooked content, will use default material instead
05-27 17:40:17.805: D/UE4(26440): [2016.05.27-21.40.17:805][  0]LogMaterial:Warning: Failed to compile Material /Game/HALArchvizToolkit/UI/Textures/M_POIIcon.M_POIIcon for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:17.971: D/UE4(26440): [2016.05.27-21.40.17:971][  0]LogMaterial: Can't compile M_edgeBorder with cooked content, will use default material instead
05-27 17:40:17.971: D/UE4(26440): [2016.05.27-21.40.17:971][  0]LogMaterial:Warning: Failed to compile Material /Game/HALArchvizToolkit/UI/Textures/M_edgeBorder.M_edgeBorder for platform GLSL_ES2, Default Material will be used in game.
05-27 17:40:17.977: D/UE4(26440): [2016.05.27-21.40.17:977][  0]LogMaterial: Can't compile M_edgeBorder2 with cooked content, will use default material instead
05-27 17:40:17.977: D/UE4(26440): [2016.05.27-21.40.17:977][  0]LogMaterial:Warning: Failed to compile Material /Game/HALArchvizToolkit/UI/Textures/M_edgeBorder2.M_edgeBorder2 for platform GLSL_ES2, Default Material will be used in game.

Here is another logcat from a different Device (Samsung SM-T320 aka tab pro 8)

I fixed some of the materials that weren’t used in the scene but now I get these memory errors? something like 33mb trying to be used seems totally reasonable to me?

05-27 18:55:39.544: D/UE4(13148): Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 139] 
05-27 18:55:39.544: D/UE4(13148): Ran out of memory allocating 33554432 bytes with alignment 0
05-27 18:55:39.544: D/UE4(13148): [2016.05.27-22.55.39:559][  0]Assertion failed: Assertion failed:  [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 139] 
05-27 18:55:39.544: D/UE4(13148): Ran out of memory allocating 33554432 bytes with alignment 0
05-27 18:55:39.544: D/UE4(13148): [2016.05.27-22.55.39:559][  0]LogWindows: FAndroidMisc::RequestExit(1)

Hi redmage,

Looking at your log you have the couple of material issues that you mention along with there is one about the LOBBY_Chandelier001 being more than 65535 k vertices. This will not work for mobile and exceeds the maximum number of vertices a single asset can have.

You can try fixing that and see if you’re still getting the crash.

Some additional things to test and see if you’re still getting the crash:

  • Open a new default level and add a few basic assets to see if you can launch with this level.
  • Try a blank project with a default scene and a few assets.
  • If you’re set a splash screen try removing that and see if you get the same crash on the device.
  • Try testing your build with 4.12 Preview 5 that is available on the Epic Games Launcher. This may have already been fixed, but can help see if the issue is already resolved.

As for the second log that seems to indicate that it ran out of memory with 33mb left to allocate when it ran out.

-Tim

Thank you for the run down Tim!! 33mb left… that makes much more sense then the scene using only 33mb… this is probably the culprit as it is a pretty large-ish arch viz scene.

I was able to get it to run on a larger tablet though very laggy. Is there any resources to root out some of the issue assets in the scene? I know of the Size Map when selecting an object but is there something maybe to see the bigger picture? It just seems like there are many games and such that are out there doing bigger and better looking scenes than what I have going on and it is just too resource heavy. Thanks again!