Why is my flying character sliding and stopping when coming in contact with walls and floors?
I am new to ue4, so sorry for a potential newbie question. I managed to get my character flying but i get a different behavior when hiting ground and walls. I slide on wall (like when walking) but i am brutally stopped at every contact with ground (even tangential). I would like to slide everywhere. I didn't find anything in every options and checkboxes i tried. I also tried to put the ground friction to zero. Is there a difference between ground and walls ? Can i modify it ? Thanks ! Cedric
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