How to call a variable inside a Widget, on a blueprint?
Hey guys, First of all, I'm new here, really exited using the Unreal Engine 4!! Sadly, I get stuck with something that may be is silly, but here is the situation:
I create a Widget for the Main menu, here selecting a specific option the Mouse controller or the joystick will be available
Then on my main character blueprint, I need to get the value of that Variable
But sadly, I don't know how to call the widget correctly. Searching on the list... I found "Get User Widget Objet" but is not working.
So, here is the question: How to call a variable inside a Widget, on a blueprint?
Thx for your time, and sorry for my english!
asked May 28 '16 at 08:05 AM in Using UE4
Your options are to either:
answered May 28 '16 at 06:03 PM
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