Unable to Change Mobility of Spline Mesh Component or Instanced Mesh Component

I’m using Unreal Tournament Editor Version 4.12.

Example #1: Create a blueprint. Do not add any components (except for maybe a scene component to get rid of the circle).

Set it up as follows - be sure to set the “mobility” to “static”.

Compile and Save. Drag it into your viewport. This is the result:

https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-46-01.png

Notice how it’s purple? This means the “Mobility” setting for the “spline mesh component” is being ignored and it’s defaulting to “movable” no matter what I do.

Example #2:

Reuse the current blueprint. Delete all nodes and configure it like this - again be sure to set “mobility” to “static”.

https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-47-08.png

Result in viewport:

https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-47-13.png

Again, it’s purple when it shouldn’t be.

Hopefully this gets resolved. :slight_smile:

Thanks!

Hey,

we got a similar problem while trying to bake some instanced meshes. You either have to do it in code or you grab the [Victory Plugin][1] from . There is a BP Node called “Mobility__SetSceneCompMobility”.

Cheers

Oh this is awesome. thank you so much for letting me know about this! I’ll be sure to provide credit to the author! :slight_smile:

Hi ,

This is a known issue and is in our system as UE-23026. Unfortunately I do not have a timeframe of when it will be implemented.