Exported object from blender turns into same scale in UE4
I've been messing around in UE4 a lot lately, creating objectsto work with, and building a basic scene. After a while I realised that materials would stretch different on different objects.
I created a wall which was 2x4 blender units large, and another wall 2x8, since I wanted oo be able to build a more flexible wall with different lenghts. But once they got imported, both of them was set to 1x1 unreal units.
So when a material is placed on the object, it believes they are the same size, and stretches according to that, but then the larger objects suddenly have poor low res textures.
How do I fix this? Do I just create all objects in the same size, and then place them side by side after imported? Seems like a hassle if you ask me.
Also, if anyone has a link to a tutorial about how level editing works, then please, bring it on. You don't know how many times I've been way to close to rip my hair off when trying to do this stuff.
asked May 28 '16 at 03:05 PM in Everything Else
when you click to import something there`s a "importing screen" with some options, i think you will find a "scale" there, just adjust it
answered May 28 '16 at 06:30 PM
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