How do I stop a top down camera from rotating with the character?

Hi

I want my camera to function like the topdown project one.

I put a spring arm on a character then put the camera under the spring arm.

Target arm length 800
Y rotation -60

Use pawn control rotation is off on both

I use w,a,s,d to move the character

Every time the character rotates the camera follows the rotation. How can I stop this? I have looked at the camera in the top down project and have set mine up, I think identically but mine doesn’t behave like that one.

Try setting one of the bUseControllerYaw/Pitch/Roll from the character blueprint to false.