Android Phone development question; sphere destoyed on collision, spawns cubes that land on floor.
I am wondering what is the most phone resource efficient way to have the player swing an object that hits a sphere. Upon impact have the sphere get destroyed and generate cubes, in shape of object, that fall to floor. Cubes sink through floor after 3 seconds and are destroyed.
Could anyone point me to some tutorials that might help me with this?
I have built a top down project mode with destructible spheres that are destroyed when the character collides with them. Would like to progress to know what I put in his hand to swing at and "destroy" spheres as well.
asked May 29 '16 at 04:05 AM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here