TPS aim when out of range help
I'm trying to set firing in TPS mode, so far it's working well when my "LineTraceByChannel" hit something, but I'm having a hard time to handle the "out of range" case.
What I'm trying to do:
By doing that my projectile sometimes stay at the player location (I guess it's a rotation problem), sometimes the "start location" of the projectile is offsetting on the Y axis of the muzzle socket..
Here is the blueprint to handle the out of range case, and a video showing what's is going wrong
Thank you !
asked May 29 '16 at 10:00 AM in Blueprint Scripting
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