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Disappears and reappear platform enters to endless Loop

OK, so i have this Blueprint Class, that is suppose to do something simple with the platform - disappears and reappear while overlapping (see picture) the problem is that the platform enters a endless loop of disappearing and reappearing I've tried to switch the "Set" with "Toggle", and some other stuff that didn't help... any chance to get some help with this? alt texthis?

Product Version: UE 4.10
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asked May 29 '16 at 10:26 AM in Blueprint Scripting

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not really sure where are you executing those overlaps. tell me if this helps. the cube disappears as soon as you step into the box collision component. also, if your platform is the one triggering the event, it will cause an infinite loop since the actor end overlap triggers when you disable the collisions (makes sense...the overlap is ending) and then triggers again when the collision is enabled (because of the endoverlap event) so it autotriggers itself forever. so instead of doing that, keep the trigger working all the time, but hide and deactivate the collisions on the actual mesh you want to hide/show.

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answered May 29 '16 at 01:24 PM

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