Why does pawn stop working when adding Static mesh
I am having an issue when adding a Static Mesh to a Pawn, the Pawn works fine and runs all nodes in the event graph until a static mesh is added anywhere in the pawn. after that, nothing runs until i then take the static mesh back out.
The odd thing is that the pawn still works when a blank static mesh object is added to it, but only whilst it is blank and when a mesh is then assigned to the static mesh it stops working again.
asked May 29 '16 at 02:07 PM in Using UE4
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