360 Youtube streaming inside the engine
There is a certain project that I might get involved with in the near future that requires the creation of a virtual interactive environment for GearVR... among other features, there's this crazy idea of streaming 360 videos from Youtube.
I found a certain answer that involves a widget and it could potentially be used as a texture for a certain mesh, but I'm not 100% sure that I can get the full HDR image to use it in a sphere with inverted normals. Plus, I'm seriously worried about the final quality of the experience.
Is there any stable (or experimental) procedure anyone has ever tried to do? Apparently, I can do this with some Unity prefabs but I want to go with Unreal, in particular if this is a chance to get to know the engine a little better.
Thanks in advance,
asked May 29 '16 at 04:29 PM in VR
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