Character changing rotation upon possession

I’m spawning a character in my player controller like this:

http://puu.sh/p9khv/08b3b5ae01.jpg

The character spawns inside a small chamber and is supposed to face the exit when possessed. He spawns with the desired rotation, but once possessed he faces the exact opposite direction. I’ve read about similar issues on several forum threads and answerhub questions, but no solution helped me with this specific problem…

i would really like an answer on this, i got the same issue, thought i was setting the start wrong. however on my case, this only happens with my clients, the server does this fine. also, i dont replicate the location.

adding screenshots on my case, showing the same issue

Im guessing you have a setup similar than mine. in my case, only the clients have this issue, not the server. also im doing everything just like the multiplayer shootout and they got the rotation working…so meh.
i found a workaround. the issue is that the pawn’s rotation is getting overrided by the PlayerController ControlRotation. if you dont possess it and have a camera around, you should be able to see the pawn being spawned correctly.
Now the thing is that i tried to set the control rotation inside the GameMode, at the moment the server is assigning Possess on the pawn, instead i have to send the transform to the player controller (Replicate on owning client) and set the rotation there. im linking the screenshots. i really wish somebody who actually knows the proper way to make this work helped…(nothing new around here)

Thanks for the workaround, it also works for me! But if this is not the proper way to do it, id also like to know how it should be done.

Oh my god! Thank you so much. Was looking for a solution 6 hours my self. Thank you!

Thank god for this solution, I’ve also been looking for hours for a solution to a similar problem.
Thought it does seem like a workaround at least it works. Hopefully someone posts a proper solution to the problem!