Launch Failed (Unknown Error)

Whenever I try to launch my scene it seems to be working but after about 5 seconds its says “launch failed”

My Output Log reads:

LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2168_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_868_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: 2016-05-29T22:10:01.5370861Z: Running on WindowsHostPlatform as a 64-bit process.
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Kodi/Users/deeWJ/DeeWJ/Unreal Projects/MyProject2/MyProject2.uproject BuildCookRun -project=D:/Kodi/Users/deeWJ/DeeWJ/Unreal Projects/MyProject2/MyProject2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4
Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/house -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/house -Messaging -device=WindowsNoEditor@MSI -addcmdline=-SessionId=83DC7CDE46B059C2ED6FED8F3941B0D4 -SessionOwner=‘DeeWJ’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Using Visual Studio 2013 toolchain instead of Visual Studio 2015 toolchain.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\MyProject2.uproject
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.255411
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_33b0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_868_0///####STATCAT_Advanced####
LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest…
LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb’.
LogPlayLevel: Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogPlayLevel: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
LogPlayLevel: at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy D:\EpicGames\Epic Games\4.11\Engine\Binaries\Win64\UE4Game.pdb to D:\Kodi\Users\deeWJ\DeeWJ\Unreal Projects\MyProject2\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
LogPlayLevel: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
LogPlayLevel: at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List1 CRCFiles)
LogPlayLevel: at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.070473
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Also if it helps my PC specs are:

Windows 10 home 64-bit

Intel Core i7-5700HQ CPU @ 2.70GHz

16GB Ram

NVIDIA GeForce GTX970M

Hello,

Ensure that you have downloaded the Editor Symbols for Debugging, which are located in the Epic Games Launcher under the Library tab. Go next to the Launch button for the version you are using, click the arrow, click Options, and check the Editor Symbols for Debugging box.

Have a great day