Hi all, I’m very new to UE4 and Blender, so I hope this isn’t a silly question.
I’ve made a small room in Blender, and along with it a custom collision model, you can see the setup in this here picture:
The original mesh and collision mesh are identical, and are exactly on top of each other (I’ve also tried adjusting the collision mesh to be slightly smaller, bigger).
This is what UE4 is displaying for the collision mesh:
Chances are I’m doing something wrong, but I don’t really know what. I can’t see what is causing this distortion.
If anyone has any ideas or could offer some advice, I’d greatly appreciate it.
Thanks