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My water material looks like blue paint. How can I make it better?

It uses a flowmap and moves around nicely, but doesn't look anything like water. Other than making it transparent I don't know how to go about making it look more convincing. This is for VR so I am trying to avoid transparency if possible. Water material download Blue paint Node overview

Product Version: UE 4.11
Tags:
paint.png (1.4 MB)
nodes.png (138.3 kB)
flowingwater.zip (184.6 kB)
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asked May 29 '16 at 09:50 PM in Using UE4

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Zamithal
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avatar image Nachtmahr May 29 '16 at 10:58 PM

I dont think you can work around making it not transparent. Its a important attribute of fluids especialy Water even if its very dirty. You always get some Metalic/plastic look without. Even for something like Depth Fade you need a translucent Material.

The only thing you can make would be more foam and proper reflections (add more Objects around so you got something to reflect).

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