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Reverse anim sync group

How possible reverse synchronization for some animations in anim "sync group" in state machine? For example: i have forward and backward walk animations, all this anims set to "can be leader" in sync settings, on 0.25 point of forw anim, backward should be on 0.75, ( or 0.37 - forw, 0.63 - back ), synchonization time shoild be reversed. This need for perfect transition blending between this anims. Sorry for my english.

Product Version: UE 4.11
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asked May 29 '16 at 11:32 PM in Blueprint Scripting

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