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Possible to hardcode image references in blueprint function library?

In my c++ BlueprintFunctionLibrary I want to create a function that returns an image depending on a number input into the function.

Did some searching and I cannot determine if it's possible to hardcode image references into the code. EG: If number = 1, return imageA.

Or even if I can setup images manually within the editor?

I know with c++ blueprint actors you can make variables exposed to the editor but I'm not seeing the option in the BlueprintFunctionLibrary.

Product Version: UE 4.11
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asked May 30 '16 at 03:59 AM in C++ Programming

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Distul
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Sure you can load a Texture via path look at the example at the bottom. Use a enum and a switch if you Hardcode makes it easier than passing a Number.

https://docs.unrealengine.com/latest/INT/Programming/Assets/ReferencingAssets/index.html

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answered May 30 '16 at 06:01 AM

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Nachtmahr
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avatar image Distul May 30 '16 at 06:04 AM

That's exactly what I was wondering. Thank you!

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