Possible to hardcode image references in blueprint function library?

In my c++ BlueprintFunctionLibrary I want to create a function that returns an image depending on a number input into the function.

Did some searching and I cannot determine if it’s possible to hardcode image references into the code.
EG: If number = 1, return imageA.

Or even if I can setup images manually within the editor?

I know with c++ blueprint actors you can make variables exposed to the editor but I’m not seeing the option in the BlueprintFunctionLibrary.

That’s exactly what I was wondering. Thank you!

Sure you can load a Texture via path look at the example at the bottom. Use a enum and a switch if you Hardcode makes it easier than passing a Number.