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How to stop UBT from using Incredibuild?

I've posted about this before, but I can't get the solution to work in 4.11.2: https://answers.unrealengine.com/questions/325625/how-to-stop-ubt-from-usingsearching-for-incredibui.html

 <?xml version="1.0" encoding="utf-8" ?><Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
     <BuildConfiguration>
         <bAllowXGE>false</bAllowXGE>
     </BuildConfiguration>
 </Configuration>

The above is what I put in the BuildConfiguration.xml file I created in My Documents/Unreal Engine/UnrealBuildTool/. Is this the correct location?

UBT still finds Incredibuild and launches/starts XGE tasks, etc. I would rather it not at the moment.

Thanks!

Product Version: UE 4.11
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asked May 30 '16 at 05:02 AM in C++ Programming

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HateDread
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Cancel this; for some reason I must've placed the .xml file in the wrong location.

I've since created modified the BuildConfiguration.xml file in %APPDATA%\Roaming\Unreal Engine\UnrealBuildTool with the content shown above, and it's stopped UBT from using Incredibuild.

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answered May 31 '16 at 09:46 AM

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HateDread
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avatar image Johnny.F.Chen Dec 18 '17 at 03:15 AM

Work for complie project in Visual Studio, but the Package is still using XGE to complie project.

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