How to stop UBT from using Incredibuild?
I've posted about this before, but I can't get the solution to work in 4.11.2: https://answers.unrealengine.com/questions/325625/how-to-stop-ubt-from-usingsearching-for-incredibui.html
The above is what I put in the BuildConfiguration.xml file I created in My Documents/Unreal Engine/UnrealBuildTool/. Is this the correct location?
UBT still finds Incredibuild and launches/starts XGE tasks, etc. I would rather it not at the moment.
asked May 30 '16 at 05:02 AM in C++ Programming
Cancel this; for some reason I must've placed the .xml file in the wrong location.
I've since created modified the BuildConfiguration.xml file in %APPDATA%\Roaming\Unreal Engine\UnrealBuildTool with the content shown above, and it's stopped UBT from using Incredibuild.
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