Unreal Engine 4 + OpenGL/CUDA

Hi,

At the moment i’m using UE4 for scientific simulation and successfully integrated Qt5 & CUDA as plug-in.

But I’m trying to use OpenGL Textures in a first time, like create one, fill it, then use it in a material and change it with CUDA (it’s just for example so don’t care about the effect).

Anyone knows a good “entry-point” to work around with OpenGL directly (maybe with the OpenGLRHI ?) and use these results in the engine ?