Unreal Engine 4 + OpenGL/CUDA
At the moment i'm using UE4 for scientific simulation and successfully integrated Qt5 & CUDA as plug-in.
But I'm trying to use OpenGL Textures in a first time, like create one, fill it, then use it in a material and change it with CUDA (it's just for example so don't care about the effect).
Anyone knows a good "entry-point" to work around with OpenGL directly (maybe with the OpenGLRHI ?) and use these results in the engine ?
asked May 30 '16 at 12:15 PM in Rendering
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