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Packaging error (CS0101)

Seems like it's the culprit of ScriptGeneratorPlugin. Maybe a duplicate? What do I do?!! Pls help zomg

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c:\Program Files (x86)\Epic Games\4.11\Engine\Plugins\ScriptPlugin\Source\ScriptGeneratorPlugin\ScriptGeneratorPlugin.Build.cs(7,15) : error CS0101: The namespace 'UnrealBuildTool.Rules' already contains a definition for 'ScriptGeneratorPlugin' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UnrealBuildTool encountered an error while compiling source files

Product Version: UE 4.11
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asked May 30 '16 at 03:06 PM in Packaging & Deployment

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avatar image Matthew J Jun 01 '16 at 02:27 PM

Hello artoculon,

Could you post the full log files for when your packaging fails? You can find the logs under Saved/Logs inside of your project's directory. Also, have you done anything in this project related to the ScriptGeneratorPlugin, such as trying to add a dependency for it?

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2 answers: sort voted first

I finally solved this problem , i added new C++ class(eg:slate widget) instead of empty c++ class.

Officially tutorial told me that i should create empty c++ class. But this doesn't works for me.

Hope this help for you .And tell me if this works.

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answered Jul 19 '16 at 09:11 AM

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avatar image youthnick Jul 20 '16 at 07:32 AM

Sorry for my careless , The correct way it delete “Saved , Intermediate" folder in you folder .Then add c++ class in your project.

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We haven't heard from you in a while artoculon. Are you still experiencing this issue? If so, could you provide the information I requested in my previous comment? In the meantime, I'll be marking this issue as resolved for tracking purposes.

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answered Jun 07 '16 at 06:12 PM

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