Collision Problem when moving Static Mesh

Hello everyone!

I am trying to implement a door which should be opened on click. Everything is working well, only the collision does make some problem.
When i have the door at floor level the collision of the door mesh doesnt seem to update. When i move the door up by a bit the collision updates smoothly.

I made a small video showing the problem. I tryed this in several locations in my level and had the same problem everywhere.

Anyone got some ideas?

Thanks and best Regards!

I solved this problem today! The problem was that i did not use “Complex Collision as Simple” for the original Static Mesh and i did all the collision settings in the Blueprint Actor of the Door.

What i did now was to setup everything in the original static mesh of the door and used the Default Settings in the Blueprint actor. That solved the issue for me!