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Get Player Pawn

Hi, I am currently trying to make an FPS game. I want the enemy to rotate towards the player, but when I try Get Player Pawn and check if its valid it returns false. Here is the part of my script I think is needed: http://prntscr.com/ba8tym What is the problem, and how can I fix it?

Product Version: UE 4.11
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asked May 30 '16 at 04:14 PM in Blueprint Scripting

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Pata Mata
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2 answers: sort voted first

TryGetPawnOwner should give you the pawn, have you tried using that instead?

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answered May 30 '16 at 05:05 PM

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jblaswu
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I think the IsValid is kind of unnecessary, just try without the branch? Also you can try casting from the GetPlayerPawn to the pawn you're using.

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answered May 30 '16 at 07:39 PM

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Derzo
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