When using GetVRFocusState without a HMD present, Unreal Editor 4.11 crashes.

When using the GetVRFocusState blueprint without a HMD present, Unreal Editor 4.11.2 crashes when playing.

Simple to reproduce:

  1. Make sure no HMD device is running.
  2. Create new project or map.
  3. Open levelblueprint.
  4. Add Print String node to BeginPlay execution flow.
  5. Add GetVRFocusState node to string input of Print String.
  6. Compile, play, crash.

Hello svenneve,

I was able to reproduce this issue on our end. I have written up a report (UE-31444) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day