What happens after I called PlayerController :: ClientTravel? What is usually done after a call to this method? I need to show the screen "Connect to Server" and wait for work when a particular event?
Still here. What will happen after the client connects to the server and usually needs to be done? The client will automatically load level and switch to the new GameMode and start the game by calling a method BeginPlay or somehow everything will happen differently?
I do in C ++, but the options on the blueprint also considered.
asked May 31 '16 at 12:02 AM in C++ Programming
I recommand you reading the whole PDF its pure knowledge. eXi done a amazing Job. Should Answer all the Questions you got. If you are unsure when does something get called a simple Printstring will give you the Answer =)
Have Fun and Credits to eXi for that Answer.
answered May 31 '16 at 11:41 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here