I started using source code engine and it won’t launch the project on the iPhone. However, the precompiled engine version can launch the project without any errors. I get this message when launching with the github engine version:
LogPlayLevel: UnrealBuildTool: Picking the default remote server
LogPlayLevel: UnrealBuildTool: Remote compiling requires a server name. Use the editor to set up your remote compilation settings.
LogPlayLevel: UnrealBuildTool: Doing xcode-select --print-path
LogPlayLevel: UnrealBuildTool: ERROR: Failed to start local process for action ("Cannot start process because a file name has not been provided."): ${CURRENT_USER}@ "cd \"/\" && xcode-select --print-path"
LogPlayLevel: CommandUtils.Run: Run: Took 1,614567s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Evacuate_iOS IOS Development -Project="C:\Users\boyhr_000\Documents\Unreal Projects\Evacuate_iOS\Evacuate_iOS.uproject" "C:\Users\boyhr_0
00\Documents\Unreal Projects\Evacuate_iOS\Evacuate_iOS.uproject" -remoteini="C:\Users\boyhr_000\Documents\Unreal Projects\Evacuate_iOS" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.05.31-02.37.19.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 811
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in D:\UnrealEngine-4.11\Unrea
lEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 339
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\Automat
ionTool\AutomationUtils\UE4Build.cs:line 1422
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 146
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
LogPlayLevel: at AutomationTool.BuildCommand.Execute() in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\Program.cs:line 131
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
LogPlayLevel: at AutomationTool.Program.Main() in D:\UnrealEngine-4.11\UnrealEngine-4.11\Engine\Source\Programs\AutomationTool\Program.cs:line 54
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: AutomationToolLauncher exiting with ExitCode=5
LogPlayLevel: copying UAT log files...
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 8.007668
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Unknown Error
What is causing this problem and how can I solve it? Again, the precompiled engine CAN launch the project without any problems, I only get this error with source code engine from github.