Physics bouncing ball
I am trying to create balls that can be launched and would bounce on walls, kind of like on a pong game, but in 3D.
I tried adding a physics material to the ball/walls with restitution, but my balls always end up sliding against the wall instead of bouncing. I tried adding a projectile movement component too but it wasn't doing anything.
What I want is a ball I can hit, which launches it, and then it can bounce around, with some air friction to make it stop after a while.
I managed to launch the ball with an impulse I give it on a hit trigger, and air friction with a constant force applied against its direction, but I can't get the balls to bounce properly.
Is there a way to achieve it properly? I think I have been using the physics system incorrectly.
Here is an example of the sort of physics I am looking for, in a Steam game (look at the video).
asked May 30 '16 at 11:37 PM in Blueprint Scripting
Feel free to tweak / change settings as necessary, but that should get you on the right path. You can use the Event Hit to script in air friction or other gameplay related bouncing manipulation.
Follow this question
Once you sign in you will be able to subscribe for any updates here