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Where do I plug DDX and DDY nodes in?

In Parallax Occlusion Mapping documentation, it instructs to plug DDX and DDY nodes into the Normal Texture Sample. There are no slots for them.

Am I missing something? Is there a custom texture sample node I don't have?

Product Version: UE 4.11
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asked May 31 '16 at 12:12 AM in Using UE4

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omar_0007
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Hi!

You need to select the texture node and change MipValueMode

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answered May 31 '16 at 09:04 AM

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svv3dUDN
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