Where do I plug DDX and DDY nodes in?
In Parallax Occlusion Mapping documentation, it instructs to plug DDX and DDY nodes into the Normal Texture Sample. There are no slots for them.
Am I missing something? Is there a custom texture sample node I don't have?
asked May 31 '16 at 12:12 AM in Using UE4
You need to select the texture node and change MipValueMode
answered May 31 '16 at 09:04 AM
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