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How to dynamically change SSS color to match ambient light

Hello guys, I have a problem and would like some advice. I am not a programmer and I am just getting my feet wet learning with the tutorials. My problem: I am trying to simulate a thick panel opaque glass and so far it has been great cheating it with SSS. My question is: Is there a way that I can lock my Subsurface Color to match my sky color as it changes? I am using the Ultra dynamic sky from the Marketplace.

This photo below shows it at noon time. You can actually see the support beams inside and I like the edge glare.

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From inside the structure: I think it looks ok at this time.

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Now at 6am: I would expect the color to seep thru in real life.

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From inside, this should be glowing with early morning colors.

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The sky is dynamic, so it will be changing over time. I would like that the SSS color changed as well. Any ideas?

Product Version: UE 4.11
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asked May 31 '16 at 03:03 AM in Using UE4

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