Seem to be having a casting issue
I'm attempting to have an item equipped on the player via a socket, i think it may be an issue with the way I am attempting to attach a specific item through the cast as I am referencing the master item blueprint (which the item in question is a child of) unreal doesn't throw any errors, however it will not equip an item to the socket. Kinda scratching my head on this one pretty hard, any advice would be greatly appreciated. Let me know if you need any further screen shots. Thanks in advance.
asked May 31 '16 at 07:35 AM in Blueprint Scripting
you need to cast the player character first, then you can get the mesh from it. however i prefer to do the attaching on the construct (that way you can see if its properly attached too) and ingame just change the static mesh value of the weapon or w/e you are using. remember, if you dont cast, you only have access to the parent class, if you want variables inside your own made BP class, you have to cast.
answered May 31 '16 at 11:42 AM
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