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Should I try to declare a void* UPROPERTY in Blueprint?

Hi, I want to convert a struct object to an UObject, so I can use it in Blueprint and also use the garbage collector. However, one of the struct properties is a void* buffer and the type is unrecognised.

Is there a possibility to use buffers in Blueprint or should I encapsulate my buffer in a new UObject?

Product Version: UE 4.11
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asked May 31 '16 at 08:39 AM in C++ Programming

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antoinegloum
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you can use C++ structs in blueprint(Using USTRUCT macro) no need to convert it.

 USTRUCT(BlueprintType)
 struct YourStruct
 {
 }

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answered May 31 '16 at 09:07 AM

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saeedc
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avatar image antoinegloum May 31 '16 at 12:01 PM

Yes but in my case, the struct is declared in a third-party DLL and I need to copy it.

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