Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Should I try to declare a void* UPROPERTY in Blueprint?

Hi, I want to convert a struct object to an UObject, so I can use it in Blueprint and also use the garbage collector. However, one of the struct properties is a void* buffer and the type is unrecognised.

Is there a possibility to use buffers in Blueprint or should I encapsulate my buffer in a new UObject?

Product Version: UE 4.11
more ▼

asked May 31 '16 at 08:39 AM in C++ Programming

avatar image

64 6 13 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

you can use C++ structs in blueprint(Using USTRUCT macro) no need to convert it.

 struct YourStruct

more ▼

answered May 31 '16 at 09:07 AM

avatar image

2.4k 73 42 108

avatar image antoinegloum May 31 '16 at 12:01 PM

Yes but in my case, the struct is declared in a third-party DLL and I need to copy it.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question