Should I try to declare a void* UPROPERTY in Blueprint?
Hi, I want to convert a struct object to an UObject, so I can use it in Blueprint and also use the garbage collector. However, one of the struct properties is a void* buffer and the type is unrecognised.
Is there a possibility to use buffers in Blueprint or should I encapsulate my buffer in a new UObject?
asked May 31 '16 at 08:39 AM in C++ Programming
you can use C++ structs in blueprint(Using USTRUCT macro) no need to convert it.
answered May 31 '16 at 09:07 AM
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